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Difficulty
0100
Overall
88
Visuals
010
Gameplay
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Reviews

Created Date
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-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

I love core style

Good visuals for 1.7 (a common thing with Majacko's core levels). Base GP is fine but visual clarity or lack thereof hurts it.

-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

Good-looking Halloween collab with alright gameplay. Only complaint is with the balancing - stuff like the ballcopter is harder than other parts by a good margin which makes it unfun to die over 1:20 in.

-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

should probably write a longer review here because this map is cool. basically its like ur average 1.9 gdps level but with cooler gp. more below

the predrop (first 40ish%) is mainly very simple cube gp with brief ball/ufo sections. solid structuring and designs in this part.

the drop consists of a fuckton of gamemode changes. very good music sync and feels so damn good to breeze through. just like the predrop the visuals are very good.

also since the song is on ng someone should get an elder mod/rob/whoever is responsible to update the level

-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

A well-designed collab level with enjoyable gameplay? Who would've thought

conquer is one of my favourite easy demons. the gameplay, while janky in parts, has great music sync throughout. the decoration maintains a constant red/blue/black theme, giving it a sense of identity. all the deco creators did a good job with their parts. nothombium cooked with the gameplay as well, even if the structuring is a bit weird.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

i am not usually a fan of flow gameplay (with VERY rare exceptions). so seeing this be one of my favourite demons is a surprise. minus a few awkward timings and clicks the gameplay feels pretty nice to play and has very good sync. not my favourite level with this song (that'd be CONQUER) but it is pretty good. the song is...questionable but funny. visuals are very simple but the beige in the predrop works well and doesn't look out of place. also fits with the name peeled "SKIN". 600th demon, highly recommend

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this level is really fun and replayable but very unbalanced. first half is medium demon and 2nd half is insane diff. still fluked from 0 and my friend thinks i hacked it (i spent 100 atts on a startpos copy)

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
5/10
VISUALS
8/10
GAMEPLAY

actually a pretty fun level from early 2.0

in terms of visuals i think this is pretty bad, with a lot of inconsistency in design and overall does not feel very coherent. the designs themselves are fine but it’s (again) that inconsistency that brings them down.

gameplay wise, you should know this IS an early 2.0 bossfight level and you WILL learn its attacks. the beginning cube is just some simple jumps, with good indicators. next is the ship with slow-paced gameplay, not too bad. the ufo may take a practice run or 2 in order to get the click patterns right though (rest of predrop is auto)

bossfight section is the hardest part by far. you have monsters, spike pillars and saws flying in from every direction (2.0 amirite). luckily the majority of attacks can be avoided by being in the middle, making it a breeze, albeit somewhat fun to dodge since the hitboxes aren’t too bad. then it becomes a ufo and you can stay in the middle until like 87-88% then you gotta go up to avoid the laser cannon. very sirius inspired with the colours and background assets. but it’s not sirius it’s a better level.

overall i would recommend this if you can handle some janky movements (still better than most 2.0 levels). be warned it’s a demon misrated 9* though

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang