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OFFLINE Last seen
9 hours ago
Time spent online:
1 day, 15 hours, 4 minutes

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Difficulty
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Overall
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Visuals
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Gameplay
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Reviews

Created Date
descending
-/100
DIFFICULTY
3/10
OVERALL
6/10
VISUALS
0/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
7/10
VISUALS
4/10
GAMEPLAY

i don’t mind the janky drop gameplay personally, but why tf does it end at 86.93%?

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

everybody…rock your body

this level is awesome!!!

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

this level has pretty good deco but good god does the gameplay blow. predrop is tolerable, then the awkward af gameplay from 45-60ish hits you and suddenly you realise this is the WORST event level yet. and we don’t talk about 90-100

update: i replayed it, still hate 90-100 and i think 45-60 is pretty awkward as well. bumping up gameplay to a 7, and overall to 8

-/100
DIFFICULTY
4/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY

it’s not that bad you guys are d1 haters

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

pretty fun 7* from 1.9, wish it was longer.

-/100
DIFFICULTY
6/10
OVERALL
8/10
VISUALS
5/10
GAMEPLAY

i mean it’s certainly a level. the visuals are visual and it has gameplay. the song also is a song. what i’m trying to say is that the ball is buggy and you WILL die there

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

ts pmo, the gameplay is so frustrating from 0

-/100
DIFFICULTY
7/10
OVERALL
10/10
VISUALS
5/10
GAMEPLAY

no fucking way yall are giving this such high scores for gp. i mean a 7? jesus man, that’s wrong, just objectively wrong. aperture has alright gp for the MOST part. the beginning sucks when you die to it over and over (mostly because you can’t see the structures very well). the rest of the predrop plays ok. the 3d part is also surprisingly sightreadable and i passed it almost every attempt. the problem is the gameplay after the 3d part. it feels very weird (???) in a way that i can’t describe, and you can’t see shit during the last wave. visuals are a masterpiece but that’s all i’m willing to elaborate on.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
5/10
GAMEPLAY

holy crap a lot of you guys hate fun

vegtam literally said that he made this so that you could play it like an easier OR harder level; that is why abducted handholds you so goddamn much! it is meant to be engaging for experienced players while being accessible for beginners. plus, we need easier levels for gauntlets. this and ss are the only winning entries below 8*, and the ncs gauntlet had 3 medium demons (something technically not allowed). i think the criticism about the art is more valid and specific, but it’s important to consider that vegtam made this art by himself (even crediting the references he used) within a time limit. that’s incredibly hard to do. i’m not gonna say abducted was my favourite sgc level, but it’s in my top 5 for sure.

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sorry about this gang