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Reviews

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-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

Solid designs throughout and the gameplay stands out from a lot of 2.0 levels. Thoroughly enjoyed beating this even after a 96% fail. Music sync is on point as well and the level feels fair despite its difficulty.

This level would probably be better if it was rated Demon though, but that’s not Twoots’ fault.

-/100
DIFFICULTY
5/10
OVERALL
8/10
VISUALS
3/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

really fun and beginner friendly demon (14 attempts)

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

camera movement and spammy gp don’t go well ever, though the base gameplay isn’t all that bad

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

makes five nights pollapo look like a good level (which it already was)

-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

Out of the 3 (!) Five nights Pollapo remakes from Smarted, this is by far the best as well as the most faithful.

Compared to both Five Nights Smarted and Six Hours Nightbound (🤮) FNXP has the closest gameplay to the original. It recreates the janky feeling the original had without much of the actual jank. For instance, the ship part is completely changed and now has more clear hitboxes. The wave at the end is also in slow speed and lasts a bit longer.

The visuals aren’t too much different from Pollapo’s original work either, being mostly minor touches such as subtle movements in the background or updated block design. Unlike Shit Hours Nightbound the level doesn’t randomly have pixel art blocking half your screen so that’s a bonus.

There’s two minor issues I have with this level though (nothing that lowers the score). Firstly is the endscreen. It feels excessively long and as if it was only there to pad this level out to 1 minute. I do like the almost “bloody” font used for the creator, verifier and Pollapo’s names, it fits thematically (since FNP is a blood-themed level). The second issue is the song. Like the original, FNXP uses {Midnight} as its replacement. This would be fine if Pollapo didn’t make the mistake of changing its offset to 38 seconds (36.8 seconds works 100x better!). This makes it so that the replacement song has poor sync, which isn’t Smarted’s fault so I won’t deduct any points.

Pollapo blood Power…. HaHa!!

-/100
DIFFICULTY
4/10
OVERALL
8/10
VISUALS
2/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

This isn’t a remake of Reanimation, it’s only inspired in SOME parts. Judge it as its own level.

-/100
DIFFICULTY
7/10
OVERALL
10/10
VISUALS
6/10
GAMEPLAY

tt2 deathmogs this in pretty much every way

ok replayed after mythic rate, i don’t really enjoy bossfight levels so take this with a grain of salt. kinda felt unfair with some bossfights (especially the length) and how some attacks are just…not fun. this applies to almost every platformer bossfight but it’s especially bad hete for obvious reasons. i also wish (and this goes for br1) that the level used entirely original bosses instead of reusing ideas from other ones.

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sorry about this gang