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Junior Member

OFFLINE Last seen
12 hours ago
Time spent online:
1 hour, 30 minutes

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Difficulty
0100
Overall
010
Visuals
010
Gameplay
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Reviews

Created Date
descending
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
4/10
VISUALS
3/10
GAMEPLAY

I feel like this level is trying to make itself seem way more intense and engaging than it actually is. Beyond the ridiculously over-the-top camera trigger and particle usage, there really isn't much substance to it. It tries to compensate for the visuals by making just about every single jump be indicated by basically impossible-to-miss arrows and having random sections with no required player input at all. There's barely any sauce to it.

I think the boss design is nice, but I do wish that it did more in the level since it really doesn't do much other than float in the background doing absolutely nothing for 90% of the level other than it occasionally trying to whack you with his blade.

On the whole it just feels like it's trying too hard but doing too little simultaneously. Unfortunately it's kind of an ElMato miss for me.

-/100
DIFFICULTY
7/10
OVERALL
10/10
VISUALS
5/10
GAMEPLAY

This level looks absolutely insane but I feel like it probably would have been more memorable overall as a straight-up Auto level since it feels like there's exponentially more emphasis put on the visuals compared to the gameplay. The 20-second long cutscene smack-dab in the middle of the level in particular kinda kills the level's entire momentum in the second half. It just leaves the playing experience really dry since there really isn't anything super memorable about playing it over just watching a showcase of it on YouTube where you can actually appreciate the visuals way more

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sorry about this gang