Junior Member
Warns you at the start of the level that it's going to be long and still puts everyone at shock for how it seemingly never ends, the simple humour of this nightmare experience is simply brilliant and even if you choose to give up on its atrocious balancing youll find something to remember it for nonetheless. I dont think this demon is explicitly meant to be beaten, it just toys with people's determination until theyve wholly lost the point, the rooms look rather amateurish but there's ever so slightly enough charm to each of them for even the more casual players to not close out of the level too soon. It's a great display of inoffensive trolling, people blame its design not realizing that it is what makes it so memorable to begin with, I may not have had the smoothest ride with the gameplay myself but completing the entire thing was incredibly gratifying and I found every second worth it. Side note but im a big fan of how collections of rooms act like a bundle of sorts, there's a lot to say about how well the level is at making you believe you're progressing forward
Same thing as my quarion review, except the physics are still mostly familiar and the visuals use a far more authentic art style. I also like that the hard paths are completely optional and give nothing of any external reward, the journey feels free of mind in that sense. Everything is nicely executed but im not if the level interests me that much otherwise, for what it is it's cute I guess
"Inspired" by You Have To Win The Game is an understatement, it's not a direct replica by any means but this level doesnt do a whole lot to separate itself from its primary source. It's a fun metroidvania experience all around, the rooms are memorable enough to make navigating the world fairly doable. Despite the experience falling into monotony more and more over time, there is a solid attempt at keeping things fresh with new abilities and some varying assets/scenery, the repetition is a serious critique for a level of this length but I wouldn't call it an insultingly bad quality in this case. I believe the bigger issue to sit in the level suffering from an identity crisis, the physics and the entire visual approach are customized beyond recognition of what makes plat mode what it is and I dont think GD serves as a real game engine in that sense. Its overwhelming amount of ambition is simply redundant, and with how poorly it blends in with the rest of levels on the server it feels more like a form of false advertising than real ingenuinity. The structure of the level is designed really well, it's undeniably a fun time for anyone obsessed with metroidvanias, but I cant overlook the patrionizing nature of the level trying so hard to be something that wont fit its role well. I wouldn't recommend against playing it per say, it's just not my thing
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sorry about this gang