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last week
Time spent online:
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Difficulty
0100
Overall
88
Visuals
010
Gameplay
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Reviews

Created Date
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-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Starts off weak, but becomes very active, engaging, and alive at the rising background tone, all the way to the end. I also like the use of negative space at the slow wave spam

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY

Amazing designs! Could be more exciting, but there are some really cool patterns and effects here

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Totally legit review

-/100
DIFFICULTY
8/10
OVERALL
6/10
VISUALS
9/10
GAMEPLAY

An ode to just how goofy this game can be sometimes. I don't care for how the visuals align with the song, but I'm sure the creator tried their best as this is a really hard song to encapsulate. The gameplay is fascinating, but doesn't go well with the song.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
4/10
GAMEPLAY

Love how this brings out the beauty of Homestuck's worlds, and contains lots of references serious and ironic to the character in focus. Gameplay was really boring, and I know ilrell can do better making base gameplay in a single day considering erebus. There were also a number of inconsistencies that I really disliked, mostly in the robot (the part right after essentially a 30 second woodkid intro), and to top it all off, this level is ridiculously unoptimized. The song is really well written too, and I'll admit that despite poor playtesting and how boring it is, the gameplay works very well with it. Good project overall :o)

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY

Masturpiss...

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

Ethereal and beautiful. Some parts are a bit slowly paced for me, but I love the creative use of color channels and designs, as well as color picks for some parts.

-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

Crazy level that does everything it can to put you on edge, and it works.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

Like lezicuv, I can't exactly explain why this level is so cool. It nails the vibes of the song super well from start to finish, and the atmosphere is fantastic despite minimal decoration. A personal favorite of mine.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

Exen made this as his challenge to top all levels in difficulty (except abyss of darkness and sakupen circles), and he made sure to decorate the level like that was its business. The level is very empty, but the moving spikes and pulses make the important parts, the gameplay, feel especially present and alive. This was Exen's best expression of his Ish ideas at the time, and it continues to hold up well to this day. For the gameplay, it's very slowly paced and unforgiving, but extremely straightfoward. When the drums pick up their rhythm, the script flips with breakneck wave, maze like and unfair patterns, but the level's brutal difficulty is maintained and climbs higher as the wave progresses to its completion.

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sorry about this gang