Junior Member
Very clean level with good gameplay and progression, and delicate decoration. I very heavily dislike the inclusion of such hateful symbolism in the middle wave, but the mod team has since censored it (which I also dislike with a lesser magnitude for different reasons.)
I like the color contrast and the switch to a darker color pallet, but the NC trend is fairly exhausted by this point in time. The gameplay is stellar, however.
Roadkiller made many good decoration and design choices for the level, and made generally good gameplay, but the gameplay specifically at 40% is horrid and ruins an otherwise inoffensive level.
I really like the messy core style and the background (that you can remove with Low Difficulty Mode) that Azuler made. The gameplay is fairly unforgiving but gets consistent. The first ball is really satisfying to pull off once you learn it.
I really like the messier and more barren approach to the hell style that this level innovated as it makes it seem way less inviting and more hostile as a result. The gameplay is awful though as you can die to some bugs late in the level that seem completely out of your control. There's also a bad transition at 85 that can be problematic.
It's alright I guess. nothing particularly outstanding, nor horrible.
The greatest top 1 to grace the game, and the perfect way to end a beloved series. Clean, yet varied design throughout the level, and fair, diverse, and consistent gameplay for nearly all the level's runtime.
As someone who's beaten both the inspiration and the level, this is a fair representation of the original dungeon. I really like some of the gimmicks and designs that this level has, as they aren't obnoxious, but not subtle either.
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sorry about this gang