Cool concept. I really like it when the blocks and gameplay seem to undergo minor changes in phase 1 and steadily creep in and become more noticeable. Cool concept.
Sleek designs, amazing song representation, amazing color picks... this level was very ahead of its time. Can square up with levels of today and look just as good or better.
Starts off weak, but becomes very active, engaging, and alive at the rising background tone, all the way to the end. I also like the use of negative space at the slow wave spam
I couldn't have thought of a more fitting name other than circus space. It's like they know they castrated everything that made the original special to appease a Swedish man-child's personal standards, and it STILL isn't rated. These guys really must have been... VOID OF THOUGHT??
I'm enamored by the idea of a cyclic level, and think the bossfight is one of the cleanest in the entire game. It's one of, if not, the absolute best of the "layout" style. However, it was verified by Dorami.
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