avatar

Junior Member

OFFLINE Last seen
yesterday
Time spent online:
2 days, 49 minutes

Filters

Difficulty
0100
Overall
66
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I mean, it's just really funny

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Famously remembered as one of the easiest demons ever. The theming is pretty nice and the designs and art certainly do a great job at conveying its theme but it doesn't do anything very interesting beyond that. I like how the fast ball part uses very fast background movements to simulate that it's going faster, but on rewatch it's not so convincing. Still pretty fun and definitely not a bad level by any means, although Kale has much better levels.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Unfortunately it's really funny

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I always really liked the way the story is narrated, feels like it was written by PAHC's past self rather than it just being a retrospection; however I'm not too big on how the visuals complement the narrative especially in the second half, which feels slightly rushed to me. I can still tell it's a really personal level and he should absolutely be proud of it.

-/100
DIFFICULTY
6/10
OVERALL
8/10
VISUALS
3/10
GAMEPLAY

The NCS contest had BUSSIN, the event levels had boogie, and the space gauntlet contest has... This. I can't say it's bad, the visuals are fantastic and the whole idea of being inside a comic is pretty creative for a contest like this. My problem with this level lies in some VERY unnecessary creative decisions and the gameplay. Especially the gameplay holy crow.

It's way too forgiving, basically auto at some parts. If NCS levels had an issue of visuals and effects ruining gameplay because you couldn't tell what you're doing, this does the polar opposite and still in a bad way. You literally don't have to do anything because the level is gonna do it for you. You can skip the whole rhythm part. You don't have to click anywhere in the drop because a bunch of slopes are still gonna help you. If you're gonna make an easy level make actual easy gameplay, not one that would fit more in an 8 star but has patches everywhere so you cannot die. The worst part about this is that you eventually thick the player into thinking that you're not able to die, only to find out that the rocket part is actually not auto and you're supposed to control it like a ship. Took me a few attempts after getting to the ending to realize that. Horrible gameplay design.

Besides that, it's not that bad. As I said I do like the visuals and ideas a lot, the alien arts are great, although it really just lost the plot at the end. The random wojak art and the nyan cat made me stop taking this one seriously the same way boogie did.

Anyway congrats to Vegtam for winning the contest in advance! Clearly this is the kind of hyperstimulating level that Robtop and Viprin are looking for in contests like this.

Edit: I have since found out that the minigame involves a coin and that's why that part is auto. That's pretty cool. Also the new song doesn't make me cringe as much so with all of that this gets bumped up a point!

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

overhated. really, really overhated

-/100
DIFFICULTY
6/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY

Never been big on this unfortunately. I understand why it's praised by the wider community as one of the best levels in the game!!! (at least technically) but beyond that.... it doesn't do anything impressive. Some people mention that the story makes it so unique!!! The visuals are groundbreaking and some of the best ever!!! When in reality it's... just a little portion of what a level must do to be excellent. The visuals are great, undeniably, but really fail to be cohesive enough to tell the story behind it. Hell, I couldn't even tell there was a story in the first place if the text didn't tell me!! It's also not really fun to play but for a level of this kind that's kind of expected.

Xender is a great creator with undeniable talent to make pretty visuals in the editor. Unfortunately that's where the greatness of this one ends. It's eye candy visuals to make you feel impressed. When you look deeper, there's nothing.

-/100
DIFFICULTY
6/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

Bro, this level is straight up GYATT, no cap. It’s like peak Ohio brainrot vibes mixed with that Brazilian phonk rizz, perfect for Gen Alpha's TikTok feed. Some Hawk Tuah would've gone wild in here, but honestly, I’m not even mad they skipped it. Too much sauce might’ve made it sus.

The start? Skull emoji energy fr, with some mad sigma memes popping off in every corner. Like bro, I can’t even tell who made what, but it’s all keeping that consistent edge. Then we hit the fire particle effects — legit spitting flames 🔥, setting the mood like a proper dunk to whatever chaos is coming next. And dawg, they’ve got Venom out here dunking an NCS logo?? That’s some sigma Venom rizz right there. And they hit us with those TikTok camera zooms? Peak brainrot.

Then you got the Alpha Wolf meme showing up like “bro, I’m built different,” and the forest vibe is strong af. It’s like the entire background is saying “welcome to the pack, dawg.” We go from that into Rick from Ohio, and ngl, I’m pressed there’s no Pickle Rick cameo. But hey, guess that joke’s kinda dead. They did space-themed stuff instead, and that portal at the end? Straight rizz.

A pirate meme? Bro, what in Ohio is going on here 💀? It’s mad sus but lowkey, the structure’s fire. They got water at the bottom, ropes holding up orbs, and then they hit you with a fake death. I mean, fake-outs? Kinda mid, but I’ll let it slide.

Then, boom, Tesla in the background. Of course, we gotta have Elon Musk, the sigma overlord of Gen Alpha. That Tesla animation goes hard, kinda reminds me of some OG Geometry Dash vibes, but with that new subway surfers on loop brainrot energy. They throw in RobTop too, and it’s like, “don’t worry bros, this is still GD, not your little cousin’s TikTok feed.”

Next up? Gigachad boss fight! The man’s out here striking those sigma poses, and it’s like, bro, you really think you’re that guy? But nah, he’s easy to clap — just another “average” sigma wannabe. The colors though? That 360 hue? Straight sauce.

And then the skeleton reaction meme. The fact that none of the art is traced? Pure rizz. They’re throwing bones everywhere, and the gameplay back-and-forth is giving me serious TikTok edit deja vu.

To finish? We got the Sigma boss, floating in with likes like it’s a whole TikTok stream. If you ain’t beating this in one shot, you're just a beta bro. The shaders, the filters, the sigma memes—Joker Sigma, classic Sigma, but they missed the Homelander Sigma, which, let’s be real, would’ve been the ultimate sigma rizz for all the Americans out here.

The only thing missing? Skibidi Toilet. But tbh, maybe that’s for the best, would've been too much brainrot even for this level. All in all? Absolute certified Ohio banger, hoping this level wins because it’d be hilarious to see it take the dub.

-/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
8/10
GAMEPLAY

A very neat level overall but I can't say it does anything interesting or novel to me. Traditional 2.2 gameplay and design are obviously the main focus and while it's good at those it just doesn't do anything remarkable that'll make it stick in my head. I do enjoy some of the layered assets and it was quite fun to beat.

On a more nitpicky note, I never liked how many levels with 3D designs stick the top spikes on that 3D layer instead of the actual blocks. Not only does it make the gameplay feel more closed, it just also looks really odd.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

if I'm honest, this kind of abstract / noisecore levels can only be enjoyed, frankly, if you like the style as a whole. and I do!! but this one doesn't really connect with me as much as previous attempts at this style. It doesn't do a lot that has never seen before. I can't really pinpoint many flaws on this level easily besides like, some details that I feel are unnecessary and don't fit well with what the level is trying to achieve (one example being the GG blocks halfway through the level), but as a whole this is surprisingly cohesive.

I totally see and appreciate the merit behind this even if doesn't achieve the full potential I can see this style having; if I had more personal attachment to it I'd give it a higher score, but alas, very few levels do this

41-50 of 50
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang