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OFFLINE Last seen
yesterday
Time spent online:
17 hours, 25 minutes

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Difficulty
0100
Overall
88
Visuals
010
Gameplay
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Reviews

Created Date
descending
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

it makes me happy

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

One of the harshest and most aggressive demons of 2024. The 2.0 aesthetic is already well known for its infinite color usage and countless of other features, FTW ignores that and just builds itself in a more saturated, plain, and an intense in a way that is surprisingly authentic. Hearing the word ''2.0 GDPS'' could give you the sensation that creators would often try to push the limits of the 2.0 update and that applies to other versions as well, how many people download these servers just to re-experience whats lost? The text abuse, the awkward balancing, its all a part of its rawness and true color.

I also want to bring up the ending, specifically the last few ball clicks, usually GD creators would end their maps when a drop of a song kicks in or when a song is ending, something expected. The way FTW ends is in a way that feels more like a relief rather than a celebratory tune, which I dont think I've seen before. I always considered hard endings to be something extremely valuable in demons since it fills the player with anticipation and motivation to go that far, demons would scream, but FTW would breath.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The first of many. it’s clear that after the crazy dorabae choose way series dorabae wanted to calm down a bit at the time, the formula of the dorabae-basics is as clear as the rest since the very first one. the decoration is simple, the gameplay is clear, and the colors are pretty much only happening in the background, but what’s the cost of all this?

dorabae could have used all kinds of colors in the climax, but they did the opposite and wanted to stick to the basic white and black, which still awkwardly feels super hype! the glow sticking out of the harsh black gives this part a surreal harsh feeling, you even have to navigate your ufo and ship parts to go through the sawblades all over the place which is really tricky and engaging. The whole experience is just as striking actually, just a simple breath of fresh air can do a lot to a fun environment like this.

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sorry about this gang