Junior Member
Lucky Draw is a very simple level based on the Mario Maker level of the same name. This level abuses the random nature of the shake trigger, combined with its ability to kill you when the trigger is set to high strength, to make the level require insane luck to complete. Similar to how any reasonable person would skip a level like Lucky Draw in 100 Mario Challenge, any reasonable person should skip trying to “complete” this “level”. You can’t even beat this in 2.2, so you’ll have to dig up 2.1 to waste your time on this.
The only thing saving this from a 0 across the board is that it is a really creative use of the shake trigger.
What little credit I could give Stageix for being an early example of a RobTop stage mix, and one of the very few to not order each level sequentially, is taken away by the fact that it is 19 seconds long.
GD10 is a compilation of parts from some of the game’s most popular and important levels presented in chronological order, while the full version of the beloved practice music plays. My main issue with GD10 is that it is very unbalanced. The level also only uses the default background and ground, so incorrect ones appear in many parts. I understand that was a 2.1 limitation, but they could have been faked, as seen in many effect levels of the time. I will give some credit for nerfing the Bloodbath part and for how much effort it takes to make something like this with 2.1’s limited group IDs, though I still consider it less impressive than something like Ultimate Demon Mix, which was built by hand. As the outro for “Geometry Dash 10-Year Anniversary”, it does its job, but as an actual level you can beat for in-game rewards, it misses the mark.
(no visual rating because it’s a level compilation)
bon viyague is a level that, true to its name, will take you on a “bon viyague”, plunging you straight from ArathhSA’s legendary hit solo Generation Retro into a cold, obnoxious palette of sound effects and framerate-destroying shaders.
It did make me smile, at least.
Even though Unnamed 1 is ferr’s first uploaded level, it fails to meet even my most basic expectations.
The level opens with poorly structured blocks and already we’re off to a bad start. The level has zero visual cohesion, switching from Clutterfunk blocks to regular slopes to white spikes to regular spikes. The difficulty is all over the place as well, ranging from your simple Stereo Madness jump to a silent timing. The slope before the triple spike gives the false impression that you are supposed to jump off of it to gain enough height, but this is simply not the case, which is unnecessarily cruel to the player.
I hope to see this creator improve with their next attempt.
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sorry about this gang