Junior Member
Taking the 2.0 jank out of Thinking Space is sacrilege. The incorporation of player colors is nice, though.
After nearly 10 years, we finally have something officially resembling the lost finale to the ICE Carbon series. Unlike Roadbose’s other restorations, I’ve heard this one was based more on speculation than memory, since Road doesn’t remember much. That contradicts Restoration Union’s video description, but makes sense to me. In any case, I think the team did a great job at matching the energy of ICE Carbon Diablo X… up until the very unsatisfying ending. I can’t help but feel bittersweet about the level as a result.
Recreations are far from groundbreaking, but I would never in a million years think to recreate the experience of using the str2hax exploit to homebrew a Wii in Geometry Dash. The sound design is also pretty on point, and any media that gives Nintendo a middle finger gets a thumbs up from me. I do wish the Wii Menu had channels though; leaving it empty feels lazy.
This is mostly a redeco of Arbelos’ level of the same name, but with a different ending. They did redecorate enough to make it stand out, but I don’t understand what the thought process behind this was (why redecorate a classic 1.9 level in a less memorable 1.9 style?), or why they wanted this of all things to be their first rated level. Definitely one of the less necessary remakes I’ve seen.
I would have liked to see some better sync past the ship portal, and I am not a huge fan of the default block clumps, but far from the worst Back On Track remake.
The older updates could have been represented better, and I am not a fan of the background being stuck on black most of the time, but the later parts are somewhat neat.
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sorry about this gang