Junior Member
Over Again is one of the most ambitious and creative levels I’ve ever played, and nails pretty much everything it was going for.
I was initially scared away when I saw this in the sent tab — not because of anything wrong with it, I’m just slow — but I decided to give it another try recently, and while I likely wouldn’t have made it to the end without the help I received, you can’t expect every puzzle to hold your hand. I’m glad I got to piece things together and learn this level’s narrative. The visuals aren’t groundbreaking, but I think they complement the level perfectly, hence the score. One of my new favorites :)
Death Moon is a brilliant level that I keep finding myself coming back to long after I first completed it. Few levels from this era manage to represent their song this well, and this level gives off a vibe I’ve rarely seen before or since its release. The structuring is great, every section feels unique despite the limited color palette, and the effects are simple yet effective. The sync is also on point; when I was first learning the level, when I realized the dual cube was not memory but synced to the music, my mind was blown, as it seems like hardly anyone else recognizes this. I have to dock a gameplay point for the inverted slopes in the mini wave (though that’s not entirely his fault; there were no hitbox tools back then) and the awkward, somewhat unsynced clicks in the first ball, but this level still gets so much right. Death Moon will always hold a special place in my heart as a near-perfect send-off for 1.9.
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sorry about this gang