Junior Member
I’m not a fan of these kinds of auto levels that are just normal levels with hazards disabled, and the fact that REHAB is low-energy hurts it further, as it’s not very interesting to watch. Unlike some other auto levels of this kind, the coins aren’t interesting or challenging either.
I appreciate that it’s themed, particularly the crown on the player, but mixing Short length with unremarkable gameplay is the perfect recipe for making a less memorable level. Also, this level is littered with indicators, but the two jumps you are most likely to not understand at 23% and 48%, where you speed up to 3× and a saw appears out of nowhere, have no indicators.
Totally Legit Level is one of very few levels where I just cannot understand the hype around it, aside from being an early example of this kind of level. I can, however, appreciate the fact that it tells you to go outside.
I know this was for a creator contest, but this is literally just a buffed copy of Fire Aura
rateworthy awareness is an otherwise average level dragged down by a pretentious rant. The rate system IS flawed, but this level feels like it was narrated by 12-year-old me — as such, I find it difficult to take its message seriously.
Place is one of the most unique works in the game, for better or worse depending on how much you value playing experience versus artistic value.
The concept of anyone — even people who don’t even own Geometry Dash — contributing to a single level, with little coordination and zero guidelines other than human decency, is probably not an idea that inspires confidence in most people. But there had never been anything like this in the history of GD up until Place. The closest you could get with off-the-shelf tools was Colon’s Google Sheets to GD converter, but that was seldom used, is very limited, and would have been very easy to abuse. The web app used to contribute was quite robust compared to other GD-related software at the time, and it translated the Reddit event it was based on into Geometry Dash quite well. The result is a massive canvas to explore in the editor, a celebration of Geometry Dash and the power of collaboration. The event developed its own culture, featuring original characters like Bob and plenty of fingers toward Obama, who was humorously tucked in the corner of the web app. This level was made by popular figures, amazing creators, everyday players, and people who don’t even know how many spikes the cube can pass in one jump, and because of the time limit between placing objects, these people tend to be equally relevant in this project. Sadly, I was unaware of the event until after it ended, but as someone who had participated in r/place 2017 and 2022, I thought a Geometry Dash version was awesome and a neat novelty.
Then the level and video were released, and it was rated.
This is some of the worst gameplay to come out of late 2.1. This is super unbalanced, often boring, and outright recent tab quality in many sections. But of course it is; that was to be expected. The issue that bothers me more is the decision to patch secret ways and alternate routes to pretend this level is worth completing, including after the level was already released. Sure, most creators want to keep their levels rated, but why did the hosts care if people went the “intended route”? The goal should just be to hit the end wall, and again, most of the value of Place is looking at it in the editor, so this kind of executive decision is rather goofy in my eyes. Then again, the Reddit admins poorly attempted to censor r/place, so I guess some things never change.
Place is an incredible and terrible level that will forever be cemented into the history of ways the GD community innovated while waiting for 2.2.
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sorry about this gang