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Reviews

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-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

katalysm if you ever read this im sorry in advance

i do not like this level, i can almost say nothing positive about this level at all besides maybe the gameplay is fine. the entire level conceptually is an abyss ripoff, and takes a great level and makes it pretty awful. katalysm is great at doing this, every non-touhou level of theirs is just a blatant ripoff of another level and it actually pisses me off. like make something original for once please

like i said earlier, the gameplay is fine. the checkpoints are incredibly unbalanced but that like never really matters in a level if you're not going in blind. the last 2 checkpoints are by far the hardest, with everything before it being actual medium demon difficulty. it has bullshit corner jumps and in-betweens, which make for chokepointy gameplay when they're all scattered out. also, i have no idea how this is extreme demon, at all. and how it isn't unanimously considered the easiest. it isn't even a needle skillset thing, there are needle insane pemons that are legit just way harder than this level. it took me less than 11 minutes to beat this level in normal mode and i didn't even practice that well.

deco wise, even if it wasnt an abyss ripoff, it still looks ugly as hell. the first part uses pixel blocks in a very not good way, and the ending cave looks so basic it's like it was made the first day of 2.2. the only kinda redeemable part deco wise is the under water temple thing, but it still looks like it was made over a year ago

idk why this level is rated, and why it's still extreme

hate this level

-/100
DIFFICULTY
1/10
OVERALL
7/10
VISUALS
0/10
GAMEPLAY

I'm gonna try to be as nice as I can while writing this

this level is the most disappointing release of any level I've ever witnessed. normally I really like platformers right so it would make sense that I like this level but I just don't. it does so many things wrong and overall it bothers me almost as much as glungus. deco wise I think this level is pretty good, but it's just a combination of random parts that for the most part have no cohesion at all. I appreciate that they kind of go for some sort of story or something but even that falls flat to me, and when I first watched this level I legit fell asleep towards the end. gameplay wise it's basically exactly what I expected but somehow worse, it's gameplay made from over a year ago made by people who don't ever make platformer gameplay, so to one's surprise it doesn't play well like at all. the hitboxes, are to be completely honest, absolutely terrible. i know why they're like that, to prevent corner skips and such, but putting that line at the bottom of EVERY single spike makes for really annoying gameplay and having all hitbox knowledge you currently have not matter. some timings that look incredibly easy end up being unnecessarily difficult because of that stupid line. and even then, the gameplay gimmicks it adds just don't flow well at all to me. double jump mechanics have always felt unfair to me, and the vines end up just either not working consistently or just being really annoying. I get that it's trying to be like iwbtg, but I will never like game recreations I'm sorry, gd is so insanely different from every other game, trying to make it feel like another game will almost never work. and the thing that bothers me the most is just how laggy it is. this is probably a shallow thing to complain about, but having a level have a ram requirement to just open the level is insane dude. I get that you can't optimize a level like this but what bothers me the most is that I've seen some of the creators say "we tried to make the level as accessible as possible". no you didn't. if you actually cared you would split the level. bold assumption probably but in the description you advocate for checkpoint saving so I almost don't see the issue. it would run for everyone, be more accessible, and you'd get more creator points! and I do get that you kinda want this to be some iconic level, so keeping it as 1 big thing seems the coolest, but you could've kept the full level and split it at the same time like ocular miracle. to me, because they kept it 1 level, I think everyone was just trying for legendary/mythic, but because of the 940k objects of course that wouldn't happen.

I did say deco wise I liked this, but after rewatching and thinking about it again it's just kinda the pinnacle of youtube bait. a hyper detailed fortnite part, tetris, minecraft dropper, or just overall flashy deco to be flashy. normally I don't care about things like that but for some stupid unexplainable reason it bothers this time (I still think the deco is great)

also another thing that annoys me (probably the most pretentious thing I'll say) is that so many avid platformer haters will come out and say this is the only good platformer. everyone is gonna say this is THE platformer level or whatever and that annoys me soooo much. everyone decides to completely ignore platformer and not actually look into plat levels and find some cool shit.

as some sort of ending message I wanna say that this level is probably really good, and I dont wanna convince anyone to dislike it. at the end this level literally just isn't for me, so please don't let this change anyone else's opinion

-/100
DIFFICULTY
1/10
OVERALL
2/10
VISUALS
2/10
GAMEPLAY
-/100
DIFFICULTY
1/10
OVERALL
1/10
VISUALS
-/10
GAMEPLAY

edited to remove what I said because I felt it was too harsh

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sorry about this gang