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OFFLINE Last seen
2 weeks ago
Time spent online:
6 hours, 39 minutes

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Difficulty
0100
Overall
99
Visuals
010
Gameplay
010

Reviews

Created Date
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-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

Another great spider level has hit the servers! Fantastic theming, not even sure how could I describe it, but whatever it does, it does it well - great atmosphere. About the gameplay - some of the cycling platforms get annoying at times, but otherwise I have no nitpicks. The visuals are monochromatic but very pretty, and they work well. In my opinion, one of the best entries from the Viprin contest out there.

-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

Incredible puzzles, with a pretty basic but very well made gimmick. They are intuitive, pretty straightforward and easy to grasp. The visuals for it's time are also amazing too. Booglee really does know a thing or two about making well designed platformers. It's definitely up there for me in overall score, fantastic work!

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

Gotta up it's ranking a bit. One of my favorites from Robtop, love the vibe and colorfulness of this. I also appreciate the simple look and gameplay, namely the level being much slower than other entries near it.

-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

Absolutely the peak of foddian levels. I love the grappling hook, it is very intuitive to use and it's definitely the best one that's been made period. The wind part kind of makes it feel like a sideways foddian of sorts, really interesting gimmick that should be explored more, I feel like. The level itself is very fair and if you do get to play it you're in for a fun time! I also would highly recommend playing this to anyone out there who's still sceptical of platformers, as it would be a good introduction into these, given how well thought out the whole level is. I do feel like the decoration in this one could have been a bit better, but the level justifies the little bit worse decoration than his previous works by having outstanding gameplay. Definitely my favorite one from this creator. :)

-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Very unique way to present visuals, but I don't think this resembles the space theming that the gauntlet contest required personally. Still, this entry has a lot of charm and thought put into it and thank goodness it doesn't try to be insanely flashy and doesn't overuse shaders/particles. Definitely more of an art piece than just a level.

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

No idea why people throwing shade at this - this is fantastic

-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
10/10
GAMEPLAY

PEAK execution of Robtop's style back in 2.1.

-/100
DIFFICULTY
9/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY

That's how an ARG should be done in Geometry Dash. The level itself stirred up some mixed feelings inside the community, which I think was a good thing in the end - as far as art goes, I think it should make others feel some kind of emotion, even the negative ones. Since the level itself feels like an artwork of sorts, I feel like it was a good thing that some "drama" happened. In general I find this a very interesting concept and how it went outside the box with it's ideas! That's how things should be done, it made the process of figuring out next clue very refreshing and interesting. I do feel like the visuals could be a bit better though, but that's my only nitpick, I don't feel like they play a huge role in this anyway, the main focus being literally everything else.

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sorry about this gang