avatar

Junior Member

OFFLINE Last seen
2 weeks ago
Time spent online:
13 hours, 19 minutes

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Could have been a 0 if it wasnt updated, but it is still pretty mediocre as a joke level.

The "Kanye wake up" part was lowkey funny though

-/100
DIFFICULTY
0/10
OVERALL
1/10
VISUALS
0/10
GAMEPLAY

If you ever feel like playing this, word of advice. Don't

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

7ak is handsome and so is this level

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

This is hands down my favourite 1.9 themed level EVER. This level IS EVERYTHING. It has a hell lot of charm, awesome and very cute references, a lot of cool art too, clean structuring, great colours, its pulsed satisfyingly, the lyrics are put in a way that doesnt disturb the gameplay or visuals. EVERYTHING in this level is perfect.... Aside of the gameplay of the last part, which might be hard to read but once you learn it its pretty fun and it syncs pretty well w the song. Awesome level I hope it gets rated soon.

-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

Take ElectricNJ's review and double it down. Thats MY review. I have more aura. Bring powerscaling to Hyperbolus.

-/100
DIFFICULTY
5/10
OVERALL
7/10
VISUALS
1/10
GAMEPLAY

I like to describe this level as if it was a baby dragon: Its intimidating asf but it dont do much other than some very random orb clicks.

The visuals are alright, decent shader usage, although i didnt like how goofy it made the icons look sometimes. Bad executions in regards to that, I guess. The particles are kind off decent. Character design is pretty cool. Very intimidating as I said before, which is something that I like about this level. Now the gameplay if we can call it that. I mean I dont see an issue with it by itself but rather than the level is made solely for the space gauntlet. I can expect people comparing this to Abducted, but at least Abducted makes you feel like youre playing the level meanwhile in this level the playability is almost unexistent.

Not a bad level by any means, I do like it. But maybe it was posted in a bad timing and for the wrong target audience, which made it crumble down.

-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

Fun flowy. Raw visuals. This level really is something.

Ironic that the song is banned though lol

-/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
-/10
GAMEPLAY

This level is the better one out of the two top 1s that got verified yesterday, and the bar is extremely low because Thinking Space 2 is the other level. At least the click pattern is satisfying with this one, and the decoration is pretty polished. Although this level is definitely not my cup of tea, I can see this as one of the better top levels.

-/100
DIFFICULTY
1/10
OVERALL
3/10
VISUALS
-/10
GAMEPLAY

I think ive never said this but only because CairoX is oomf on twitter but im so sorry this level is sooooo shit as a Thinking Space sequel. Its just like the original but without all the rawness that gained its charm and instead they decided to keep up all the unredeemable things the original had. I meannn decoration very lowkey decent though.

-/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

This level? Decent slash masterpiece. One of Renn's most underrated works by a mile.

Gameplay wise its very learny. Pretty hard extreme demon thats borderline memory but not feeling memory-coded at all. Which works with this dark, menacing ambient this level gives off. Visually it is a rather interesting effect level. Sometimes levels dont need to be flashy to keep themselves interesting, this level is a clear example of it. With an interesting take on one of the most underrated songs from one of the most underrated albums by radiohead, Renn achieves this sort of passive aggressive theme with a rather black bg and a bunch of slightly colorful pulsing structures, which culminates in the chorus where a pulsing explosion of color occurs and the level starts being a lot more shaky and intense.

Overall, it is what it is, but a little rate would fit this after two long years of waiting. After all, the wolf is still calling up.

1-10 of 43
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang