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Junior Member · he/they · Estonia

ONLINE Last seen
4 minutes ago
Time spent online:
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By marking the surfaces intended to be travelled on with white dots, G4lvatron institutes their own ontology of hazards over that of regular Geometry Dash, in a way that comically conflicts with the actual reality that they build on and attempt to mask. Retaining a surface-level resemblance to the material objects whose hard-coded nature they seek to obscure, the "hazardous structures" are covered with spikes, but not entirely; some space remains to be potentially touched by the player. Nevertheless, it's marked off, designated as invalid, in total contradiction with actual reality. It is fitting that this level also includes custom portals and orbs, representing yet another way of alienating gameplay from decoration, and Geometry Dash levels from the people making them.

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DIFFICULTY
5/10
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VISUALS
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