Junior Member · he/they · Estonia
The level certainly hasn't aged very well, and at first glance, the bossfight with a literal crystal at the end might seem a bit goofy—and I will admit, it still is—but I do like how it recontextualizes everything the player saw previously. The default for Geometry Dash levels, even art-themed ones, is for the environment to be largely accidental, with the player precariously navigating the dangerous terrain. However, if we know that crystals can be sentient or even hostile, then how does that impact what we saw beforehand? Were the oh-so-convenient platforms leading us through hazardous pits of crystals there through mere lucky coincidence, or were other souls subtly influencing our path? If so, what are their motivations? Inducing such a sharp change in perspective is enough for me to bump it up by two points.
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sorry about this gang