Junior Member · he/they · Estonia
An interesting gimmick that, in theory, flips the typical signs of a Geometry Dash level on their head and forces the player to truly pay attention to their surroundings, and in practice, just turns the level into memory. The concept definitely has potential, if it was executed with an extremely clear vision, which, barring a few notable exceptions, simply did not exist back in 1.9.
Sumsar's dual formula is really starting to get old.
This level helpfully demonstrates how player colors can go awry: I use yellow and green, so the decoration looks beautiful over any background color other than yellow, and aggressively monochromatic with a yellow one. Also, the dual is odd.
The tinted objects just look drab and off-putting to me, but I suppose it's a unique design choice. Unfortunate choice of orb deco at the end.
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sorry about this gang