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Junior Member · he/they · Estonia

OFFLINE Last seen
27 minutes ago
Time spent online:
4 days, 1 hour, 50 minutes

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Difficulty
0100
Overall
66
Visuals
010
Gameplay
010

Reviews

Created Date
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-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The invisible spikes and breakable blocks of Jumper V2 make a return, with largely the similar effect, except while in that level they stood proudly betwixt and atop the tall pillars Jumper is so well known for, here they sit idly on top of blocks, looking like an eyesore. Not a fan.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

More of a reimagining, really. Looks quite good.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

It didn't take long at all for ChaSe to break the mold, which in the 2.0 era meant "making something that doesn't look like vomit". Unfortunately, this level is also very half-baked and feels almost unfinished at times.

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sorry about this gang