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Junior Member · he/they · Estonia

OFFLINE Last seen
7 hours ago
Time spent online:
4 days, 1 hour, 50 minutes

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Difficulty
0100
Overall
77
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Like a better (and harder) version of S P U E. It never wore out its gimmick of being exclusively black and white, but I do wish it'd retained some of the more subtle effects of its predecessor. Here, it's all rush, no downtime.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A pretty good-looking level. Its core design elements never change, but the specific facets of it are swapped out regularly, giving the level a fresh look around every corner. It's a shame some of the gameplay's a little unpolished.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Actually Existing Rawness. I do quite like the gameplay of this level, aside from the spider part.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I still don't understand how the dual works.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The best 2.0 has ever looked. And frankly, the level isn't even that good-looking, I just really like the usage of glow here to create an incredibly ethereal atmosphere, aided a bit by the song. The tiny glowing stars in the dual part (which, by the way, plays great) still amaze me to this day; the entire rest of the level feels like a buildup to that part specifically. The gameplay is fine, definitely a lot less broken than people would like to claim, but the drop parts are interspersed by significant periods where you do literally nothing. It's weird that the predrop is probably one of the harder parts of the level.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level looks really good, aside from a select few parts, like the checkerboard ball and the second drop, where I have no idea what the creator was even trying to do. I must have subconsciously referenced this level when making the transition into the drop in Faux Room.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

There's something very voyeuristic about this level. I do like the flowers though.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

For a very early 2.1 level, it still looks really good. The gameplay is so-and-so: the wave part in the middle is stellar, the moving objects can be unpredictable, and the duals are serviceable at best. The moving objects, when done well (such as in the wave or the first ship), are a shining example of how even moving gameplay can be done well, if you're thoughtful about it.

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sorry about this gang