Junior Member · he/they · Estonia
Mostly a tech demo, yet the way the fake moving objects are used here in 1.9 seems to eerily predict the damage actual moving objects would cause later down the line.
Sumsar's dual formula is really starting to get old.
This level helpfully demonstrates how player colors can go awry: I use yellow and green, so the decoration looks beautiful over any background color other than yellow, and aggressively monochromatic with a yellow one. Also, the dual is odd.
Now, granted, there is an element of creative freedom in picking the exact sections of levels that you mix together. Does this "art of curation", then, manifest in the actual work? No, not at all.
The level name, combined with Sumsar's past repertoire, made me go into this level expecting to see yet another rendition of Clubstep. This level is, however, so much more than that: while certain aspects remain, the rest has received a unique overhaul that makes it almost seem like a wholly original work. I flew up and down in the mostly retained break part, expecting to face a tight ship part, but was instead thrown directly into a 3x cube part. That rocks.
While not a V2 by name, it's quite obvious where this level draws its inspiration from. Despite being derivative, Sumsar has quite an eye for design, and manages to superbly evolve the gameplay of Hexagon Force.
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sorry about this gang