Junior Member · he/they · Estonia
Critical support for the perverts of this world.
The tinted objects just look drab and off-putting to me, but I suppose it's a unique design choice. Unfortunate choice of orb deco at the end.
Within me, an evil voice told me to go on. "For completion's sake," I think is what they said. For a fool I am, I listened to them.
Funnily enough, I would compare this level to Random Processing in spirit: despite random triggers not being a thing, the movement of the UFO feels random enough that any attempt feels a bit like praying for RNGesus to bless you this time. The neat thing about Flappy Bird, the original, was that there was no goal, so if you got a score you were proud with, you could just quit; there was no obscenely high objective for you to struggle towards. Perhaps that would have appealed to some people.
Completely forgoes the claustrophobic design of Cycles in favor of an open style, in which the few retained aspects of Cycles's visual-gameplay quirks, such as the fake orb chains and tough timings, feel like an almost comical juxtaposition.
The invisible spikes and breakable blocks of Jumper V2 make a return, with largely the similar effect, except while in that level they stood proudly betwixt and atop the tall pillars Jumper is so well known for, here they sit idly on top of blocks, looking like an eyesore. Not a fan.
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sorry about this gang