avatar

Junior Member · he/they · Estonia

OFFLINE Last seen
6 hours ago
Time spent online:
4 days, 2 hours, 1 minute

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Critical support for the perverts of this world.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The tinted objects just look drab and off-putting to me, but I suppose it's a unique design choice. Unfortunate choice of orb deco at the end.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Within me, an evil voice told me to go on. "For completion's sake," I think is what they said. For a fool I am, I listened to them.

Funnily enough, I would compare this level to Random Processing in spirit: despite random triggers not being a thing, the movement of the UFO feels random enough that any attempt feels a bit like praying for RNGesus to bless you this time. The neat thing about Flappy Bird, the original, was that there was no goal, so if you got a score you were proud with, you could just quit; there was no obscenely high objective for you to struggle towards. Perhaps that would have appealed to some people.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Completely forgoes the claustrophobic design of Cycles in favor of an open style, in which the few retained aspects of Cycles's visual-gameplay quirks, such as the fake orb chains and tough timings, feel like an almost comical juxtaposition.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The invisible spikes and breakable blocks of Jumper V2 make a return, with largely the similar effect, except while in that level they stood proudly betwixt and atop the tall pillars Jumper is so well known for, here they sit idly on top of blocks, looking like an eyesore. Not a fan.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The invisible spikes and breakable blocks add a new layer of difficulty, while simultaneously acting as a way to bring flair to a level that is otherwise derivative by multiple accounts.

281-290 of 656
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang