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Junior Member · he/they · Estonia

OFFLINE Last seen
34 minutes ago
Time spent online:
4 days, 1 hour, 49 minutes

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Reviews

Created Date
descending
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The level certainly hasn't aged very well, and at first glance, the bossfight with a literal crystal at the end might seem a bit goofy—and I will admit, it still is—but I do like how it recontextualizes everything the player saw previously. The default for Geometry Dash levels, even art-themed ones, is for the environment to be largely accidental, with the player precariously navigating the dangerous terrain. However, if we know that crystals can be sentient or even hostile, then how does that impact what we saw beforehand? Were the oh-so-convenient platforms leading us through hazardous pits of crystals there through mere lucky coincidence, or were other souls subtly influencing our path? If so, what are their motivations? Inducing such a sharp change in perspective is enough for me to bump it up by two points.

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

By marking the surfaces intended to be travelled on with white dots, G4lvatron institutes their own ontology of hazards over that of regular Geometry Dash, in a way that comically conflicts with the actual reality that they build on and attempt to mask. Retaining a surface-level resemblance to the material objects whose hard-coded nature they seek to obscure, the "hazardous structures" are covered with spikes, but not entirely; some space remains to be potentially touched by the player. Nevertheless, it's marked off, designated as invalid, in total contradiction with actual reality. It is fitting that this level also includes custom portals and orbs, representing yet another way of alienating gameplay from decoration, and Geometry Dash levels from the people making them.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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