Junior Member · she/they/he
Very beautiful. I especially love how the level uses a lot of symbolism and allegory to convey its message about corruption and the role complacency in the public plays in facilitating it, but I think explaining what it all means at the end takes away a lot of the impact of setting up that imagery. I think had it not existed though, those themes wouldn’t have been as apparent.
I still commend this a lot because I really like levels that have a “secret story” being told in the background; it’s something done in other mediums which I don’t really see a lot in GD.
A good level- I'm flip-flopping between a 5 or a 6, but I think there are just too many flaws with this level to completely sell me on it- things such as the excessive guard rails put in place in the gameplay, the incoherent last third, the sound effects, the coins, etc. It's really awesome to see rafer come back and also push his style much further with all these cool new effects and the new tools the editor provides, but it's pretty clear that he's falling in a lot of the same pitfalls other creators are for 2.2, and it makes me feel a little disappointed since I think he was above these common mistakes in 2.1- levels like SLAM and In Silico are good examples of this.
I think out of all of those complaints, rafer's gameplay style is the main thing bringing his work down. I see a lot of creative ideas being put into FUNHOUSE's gameplay yet I don't find them to be very engaging in terms of execution, because 1) A lot of them give too much leniency to properly interact with them and 2) it's hard to tell what kills you and what doesn't and so it makes me not care about the gimmicks as much. It's quite a shame in FUNHOUSE's case because I think the decoration is fantastic; I can see a lot of passion put into this level's visuals which exudes a ton of fun, but the gameplay is struggling to catch up in that regard. I hope that for rafer's next project this is addressed.
Also a brief statement about the animation- I really liked it. I like how rafer uses his animations to further supplement his levels and utilize animation to execute ideas that wouldn't work/be possible in GD.
reminds me a bit of the doors series by hyun’s dojo and thus i find the whole level to congeal a lot more than others may think. it also exudes a lot of fun.
my main complaint with this level is that it really brings a lot of my frustrations with creating to the forefront; for a level about giving a spotlight to up and coming creators, there’s not a lot of diversity in styles and technical ability which feels kinda bad. i feel like a bum watching this then looking back to my levels as a self proclaimed up and coming creator. mostly a me problem
Archive pull- like Wayfinder by Ryder, this is another one of those era-ending types of levels, levels that you just don’t see represented anymore in the creating sphere. I find it pretty neat!
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sorry about this gang