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Junior Member · they/them

OFFLINE Last seen
7 hours ago
Time spent online:
2 days, 16 hours, 30 minutes

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Overall
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Reviews

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29/100
DIFFICULTY
1/10
OVERALL
3/10
VISUALS
0/10
GAMEPLAY

(Completed in 9/19/25)

Picture this: Chaoz Airflow if it was slightly harder, is a gentrified glow-slop remake, and the level never feels like it wants to work half the time. That's basically the best way I could describe this one.

This level is SO bad. Every part has something really annoying about them and the second half feels so much harder for how dysfunctional it was. I can go on and on by going through each part and talk about the problems they have but I will just bring up the one's that pissed me off the most. The first ship constantly spams the shake trigger and flashbangs you with every portal transition (as well as having sawblades that are very hard to see). The ball after just had to have very micro-tiny spikes at the edge of every platform. The dual ship isn't even centered and there's inverted slopes for some reason that really fuck up your control. The 63% UFO is such an eyesore and even with added click indicators they don't even align properly. And the dual at the end is really hard to see anything in, although that part isn't all that bad once you've learned it.

On top of that, the level is SUPER unoptimized. There were many occasions where my clicks felt really delayed or when my click pattern is completely different with each attempt, and it makes this already poorly designed level feel like a complete gamble. Mulpan's wave part is a pretty notable case because I feel like the click pattern for that part is always different each time I get there. I got nothing else to say. I fucking hate this one. Do not play it. Just stick with the original Chaoz Airflow.

Total Attempts: 1096

27/100
DIFFICULTY
1/10
OVERALL
2/10
VISUALS
0/10
GAMEPLAY

(Completed in 9/17/25)

A part of me doesn't want to be too hard on this level since this isn't really my kind of level or type of gameplay, but man, I could not get myself to get into it no matter how much I tried, either by practice or from 0%. It's basically Clubstep if Pigstep was the song, and if it was longer, more boring, and half the time doesn't know if it wants to function or not. It isn't horrible all around, but it just drags on for so long and it becomes so mind-numbing to play at that.

The second half also has way too many chokeable moments, like that cube section between 58-66% is some of the most annoying hard gameplay I've ever played because the jump at 64% you have to be at the very edge and click both orbs at the right time to avoid the spike in front, and it almost never gets consistent for me. The first ball part was like the one remotely interesting part, aside from a bug that happens at 34%. Outside of that, no other level has made me feel complete apathy than how this level did to me. Most wasted three hours of my life.

Total Attempts: 453

23/100
DIFFICULTY
1/10
OVERALL
1/10
VISUALS
1/10
GAMEPLAY

(Completed in 9/13/25)

I have no idea what this level was trying to do when it was first made. It is very unbalanced and the predrop is absolutely terrible. The first ship and UFO are so awkward with the spike jutting out every beat and they grind most of your attempts. The ship and UFO after aren't as bad, but they still feel very inconsistent and have some questionable timings like the former. Everything else until the drop is fine and a lot easier than the predrop, but it gets very annoying to die to for how you can hardly see anything because of how dark the level is. Not to mention the level just does not look good at all. It couldn't been something that I wouldn't find too bad, but I really got sick and tired of grinding that predrop and I ended up being horribly unlucky in the end. Maybe if I were to SEE anything here that would be great.

Total Attempts: 472

18/100
DIFFICULTY
1/10
OVERALL
2/10
VISUALS
1/10
GAMEPLAY

(Completed in 9/9/25)

I also do love to have my remake to just be annoying visual clutter that completely impairs you from seeing where your icon is. This is literally just Clubstep if everything is moving and the level constantly flashbangs you into every transition (and I mean EVERY transition is a flashbang and I hate it so much). I guess there's a sort of charm for the cartoony-look the level has, but I'll be honest that it just looks really obnoxious for that. The last 40% is especially the worst of how this level was just made, and I can be here forever to count every blind click or transition this level has. This was just not worth my time at all.

Total Attempts: 223

25/100
DIFFICULTY
1/10
OVERALL
4/10
VISUALS
0/10
GAMEPLAY

(Completed in 8/9/25)

You know, I really thought I wouldn't get a worse experience after the last level I've beaten. I guess these next two and a half hours spent here proved me wrong otherwise.

I hated literally every single second of this level. As Nine Circles levels go, it's not very interesting or all that fun, and it's all just super unbalanced. Most of the wave sections keep switching from very open gaps to much tighter ones, mainly with the first wave, and three of the most annoying chokepoints are here, being the 17% green orb, and especially the spam parts at 66% and 71%. The level also briefly flashbangs you when you're trying to focus on parts where you're suppose to see where you're going, which ultimately makes things more annoying than it already is. I wanted to at least like a Nine Circles level for once, but this just wasn't it. Avoid this one please. It's really not worth your time at all.

Total Attempts: 587

24/100
DIFFICULTY
1/10
OVERALL
3/10
VISUALS
0/10
GAMEPLAY

(Completed in 8/8/25)

What do you even want me to say here that this level already shows here? It's an easier version of Sakupen Hell with an unoptimized and uglier modernize look, so it's not like you'd be expecting anything good from it. What funny about this is that the wave parts here aren't all that bad (maybe that's because they're just way easier versions of the original). Every other part is just unfun all around, especially 32-50%. Not being able to see anything didn't help much either. I don't think I need to try and be rational about this one. It's just straight up bad.

Total Attempts: 230

17/100
DIFFICULTY
1/10
OVERALL
1/10
VISUALS
1/10
GAMEPLAY

(Completed in 8/8/25)

:(

Total Attempts: 92

21/100
DIFFICULTY
1/10
OVERALL
1/10
VISUALS
1/10
GAMEPLAY

(Completed in 8/1/25)

I'm honestly just fascinated by how bad this one is. This level does absolutely everything wrong a Nine Circles level would ever do. A blinding background that obscures any structure and makes it impossible to see what kills you, invisible portals and speed transitions, non-existent music sync and rep, and the most insulting, horribly placed invisible hitboxes that are already impossible to predict just from how the level was decorated. I guess the one saving grace is that it was really easy, but that could also be how unbalanced it was as the last 50% is free compared to everything else. The first two jumps of the level grinding my attempts wasn't helping my experience with it either. Wouldn't really recommend this one unless you feel like going through literal pain.

Total Attempts: 208

15/100
DIFFICULTY
1/10
OVERALL
1/10
VISUALS
1/10
GAMEPLAY

(Completed in 5/12/25)

There really isn't much to talk about this level other than it's just really bad. It didn't take me too long for me to get really angry at it, but it was such a pain in the ass to learn for how not fun it was throughout. I'll give it perfectly met my expectations for having my least favorite kind of early 2.0 gameplay, which I guess I can still cut the level slack for that, but that is the basis of me not enjoying these levels overall.

Total Attempts: 210

20/100
DIFFICULTY
1/10
OVERALL
2/10
VISUALS
0/10
GAMEPLAY

(Completed in somewhere around 2018 idk)

I think my attempt count shows you enough on what I think about this level.

Total Attempts: 1149

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sorry about this gang