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Junior Member · they/them

OFFLINE Last seen
5 hours ago
Time spent online:
2 days, 16 hours, 30 minutes

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Difficulty
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Overall
33
Visuals
010
Gameplay
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Reviews

Created Date
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21/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
2/10
GAMEPLAY

(Completed in 8/14/25)

This really looks like a level that I should come out with no opinion on it whatsoever, only to play it for a prolong time and come to the conclusion; I kinda don't like this. For one, the level looks very unappealing. Every part has a really obnoxious glow effect and some were just straight-up distracting, especially these laser effects in the two ships at 51% and 62%. The level was also just really jank throughout. It's very inconsistent with the click sync, where some parts sync decently while others don't even try at all, and there a lot of slopes, pads, and portals that are invisible for some reason, making it very off-putting to sight-reading. There's also this really annoying bug at 17% were your top UFO keeps going straight up, and I have no way to explain how to prevent that from happening. Far from the worst I've played, but it wasn't all that enjoyable either.

Total Attempts: 176

27/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
2/10
GAMEPLAY

(Completed in 8/11/25)

So this was my first RoiMousti level beaten, and I think it already gave me the idea on how his harder levels are like. I really couldn't stand playing this one. The whole level is literally just awkward cube timings, and some of these timings were really awful. I think the worst ones for me at least were 14%, 19%, 26%, 37%, and any of the other one that are close to being a blind click. 43-58% is the only one tolerable section of the whole thing, and I thankfully didn't die to the second dual from 0% even if that part also feels very off. Everything else was starting to make me lose my mind. There are definitely ways to make cube timing-focused gameplay enjoyable, but this level did a pretty pitiful job at that. Really only go for this if you can tolerate such awkward timings.

Total Attempts: 389

18/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
3/10
GAMEPLAY

(Completed in 8/7/25)

Didn't like this one very much. The deco is very boring and whatever, and the gameplay was just very inconsistent. The spider and ship were much harder than anything else and the ending is really stupid (which thankfully I managed to fluke). The one saving grace is the wave part being decent, aside from the size portal transition at 60%. Everything else just wasn't all that fun. Not gonna blame on why it was removed from the GDDP so easily.

Total Attempts: 91

35/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
3/10
GAMEPLAY

(Completed in 6/26/25)

This should really feel like a level that I would enjoy very thoroughly. Creators like Pennutoh and Metalface are notorious for making click-sync based gameplay that is on par with every note of the music, and this one being easier than most of their other levels would mean it would be a great experience right? Well the blueprints of that are there, but sadly it wasn't enough to shy away from how inconsistent it was as well.

There are a few too many clicks that are noticeably off than others, and a lot of the parts act way differently between each attempt or run. This may as well be because of the really annoying use of sizes portals that are everywhere in this level. The first UFO, the 61% ship, and the 75% robot are the worst victims to those problems, even if I manage to get consistent with it the ship, these parts almost never act the same with every attempt. The robot also has this really god awful point at 79%, where you either barely touch the awkwardly-placed invisible teleportation portal, or miss it entirely to land right on the spike once you hit the gravity portal. I can also go on and on about how many other chokepoints there are, whether it's from the poor click-sync or horrible structuring choices.

I really wanted to enjoy this one a lot, but it was just way too frustrating for me to like it very much. There is some enjoyment to get once you do get consistent with it, but that's not really enough, and I died to the last wave four times.

Total Attempts: 1475

17/100
DIFFICULTY
3/10
OVERALL
5/10
VISUALS
1/10
GAMEPLAY

(Completed in 6/23/25)

I remember wanting to try this one out long ago but didn't get the right time to do so. Finally finishing it off years later, I can safely say that I have almost nothing good to say about it. Thanks to the level being so short, the first half is excruciating to sit through, mainly with the entire speed transitions part. I've died to 26% more than anything because my ship could never get high enough once it hits the gravity portal. The wave isn't as bad, but still really chokeable not because of it being mirrored, but with it also having some really awkward gaps to go through. The second half is at least more tolerable than the first, but I got really unlucky dying to really BS spots, meaning most of my experience was just a complete gamble on whenever I would ever pass the first half for once. Really thought I'd beat this one quick, but I really couldn't stand for how long it really took me.

Total Attempts: 286

14/100
DIFFICULTY
3/10
OVERALL
6/10
VISUALS
2/10
GAMEPLAY

(Completed in 6/22/25)

Pretty snooze-inducing not gonna lie. Throughout every attempt you have to sit through the most boring beginning taking the first half of the level, and the drop at the second half is just random nonsensical gameplay that tries to go for something I guess? But it doesn't stick together well at all. The invisible hitboxes, portals, and weird structuring that would sometimes even void your clicks doesn't make it any of the better. I guess the level looks mildly pleasing, but I wouldn't really say it's among the best art levels I've seen. I don't know what else to say I just didn't enjoy this one at all.

Total Attempts: 84

11/100
DIFFICULTY
3/10
OVERALL
1/10
VISUALS
4/10
GAMEPLAY

(Completed in 5/5/25)

I found this level trying to find any easy demons with memory gameplay that isn't pre 1.9 level, and I gotta say...this had to have been lost media. Like no way that this was a real level I just played.

Total Attempts: 45

21/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
3/10
GAMEPLAY

(Completed in 3/30/25)

This level is really annoying. It could just be because of 2.2 or that the level suffers from typical 2.0 syndrome, but most of this level felt really clunky and just wasn't fun to practice or play from 0%. You can take a look at my attempt count to get what I mean. The transitions are just bad, notably 14%, 36%, and 48%, and a lot of the orb clicks just kill you anyway for how off the structuring is being enough to kill you. This is especially noticeable with the entirety of the 19% cube. It does get a little better once you reach 66%, but even then there are a little too many annoying bits there as well. I feel bad not liking another early 2.0 like this, but I just couldn't have fun with this one.

Total Attempts: 339

24/100
DIFFICULTY
3/10
OVERALL
7/10
VISUALS
1/10
GAMEPLAY

(Completed in 3/23/25)

You know what I think I'm done with going for travel levels for a while. Don't want to write another long review so I'll keep this one briefer. As much I do think this is better when it comes to how it builds its atmosphere and progression and it does have more character than the last two I've beaten, I could only enjoy so much for how this has to be the one I got unlucky with (death at 89% and 90% because that last robot is just not cool). Not much for me to complain about what I have already complained about slow gameplay if not done right, but I will say the dual at 20%, mainly the cube and ship dual, does not work well for me.

Other than that I don't think I've ever wanted to fall asleep playing a level more than this one.

Total Attempts: 406

29/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
3/10
GAMEPLAY

(Completed in 3/12/25)

I mean, it is exactly what it is. An easier version of Bloodbath. Even to the point of looking identical to the original level, only having 2.0 features in them. Sad to believe playing this only made me more think about how I'll never be able to go for Bloodbath if I'll ever be good enough.

Most of the level plays relatively fine, and pretty close to the original as well. Unfortunately the entire middle section was what killed any enjoyment I could have for this level. I could cut the 64% UFO some slack because that part does remain consistent outside a few dumb transitions, but the Michigun part was just not my cup of tea. It is WAY too hard than it needs to and the robot section just doesn't work at all (59% is the worst click in any level I have ever played). I guess I'll give it credit for being faithful to the original level for that, but it was literally the ONE part that's why this took me over an hour to beat, as at least 90% of my deaths were to that part alone.

At least the 25% ball still remained the most fun part.

Total Attempts: 518

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sorry about this gang