Junior Member · they/them
(Completed in 10/5/25)
Not much to say other than this was a very solid level. I could just be improving at the game to say this felt really easy or that it fits well for my skillset, but it didn't take me long at all to beat. It's just another level reliant on click sync and it's not that bad to learn either. The middle maybe had a few weird moments but other than that the level just plays very well. Not exactly a level I'd look back into but I'm glad I got out of it with a good time. I'd recommend this to any Hard Demon goers since it was quite easy for one.
Total Attempts: 222
(Completed in 9/27/25)
I'm happy how this level turned out. It's both a good mix of being skill-based and just slightly memory-based for extra difficulty, and I had such a good time simply grinding it out. It's not bad at all to learn and each part, while you could say the gameplay is pretty simple at times, felt very fair with every attempt. Not once did I really thought a death was the level's fault, and as the poor man's anti ship/wave player, the ship and wave part in this are just the right amount of being challenging, yet not too jarringly hard for the level. I really enjoyed each part whenever I get to one of them from 0%. The beginning isn't bad at all either, but I do think the deco makes it hard to see which object is a block or not, and it tends to waste a couple of your attempts at that. Other than that, as well as the level looking very simple yet very polished as an art level, this was just a blast to play. High recommendation!
Total Attempts: 325
(Completed in 9/25/25)
I was a little iffy when I first started learning the level, like the feeling that it's gonna be one of those levels that are just impossible to get consistent with. But after a few more rounds of practice it started to get a lot better and I did find the level to be a lot of fun. As these "glow flow" levels go, I do still think the parts here look cool, even if some are too much with the glow, and the gameplay is structured "well enough." I did enjoy Elvii's part and Balloons' part the most, but BlasterRobotz's part was almost as enjoyable too.
The one problem I have is that I notice a few clicks did feel slightly off, and it can almost be felt in each part. It's also only slightly buggy, like for example there's a bug at 44% where your cube can easily hit the bottom saw for some reason, and it was hard for me to find a consistent way not to run into that bug. Thankfully the whole level doesn't function like that bug and I think the level took me just the right amount of time it needed to for me to beat it. I know levels like these aren't for everyone, but if you are a fan of these kind of levels, this one's just good enough.
Total Attempts: 930
(Completed in 9/20/25)
Viot's levels seem to really have their own unique charm to them like no other level ever, and each one of theirs feels like they stand out in their own way. This was created before PXTTXRN SXXKKXER, yet still kinda has it's own uniqueness than his latter levels. The 50% spider is definitely my favorite one, as it really contributes to the music representation and sync, and overall the part was just really cool and fun to pull off. The other parts may be a little too wacky for my overall likings, like the bossfight and the UFO after it, but those parts were more just learny and weren't that much of an issue from 0%. Maybe not my favorite in terms of having this sort of unique gameplay, but it was cool enough to beat and I did beat it very quickly.
Total Attempts: 46
(Completed in 9/20/25)
It's honestly hard for me to give this one a review that isn't something that I've already said with levels like this. BrainETR seems to be really hitting the ball park with how he does his gameplay, and this is yet another hit because this is just as perfect click sync to music can get. I think only two clicks felt a little weird and that's about. Other than that this was super easy to learn and very quick to beat, but I s till managed to enjoy every single second of it. Maybe not the best in deco but idc, BrainETR is just so good at making gameplay idk what else to say.
Total Attempts: 28
(Completed in 9/18/25)
I would like to try more of Jadedanlop's levels later because this one was pretty damn cool. It does a decent job representing the song it's based on, but doesn't make it look too similar and instead gives it it's own kind of approach with it's style. It was also a lot of fun for how it is yet another level you just have to rely on music sync to get through easily, from which I beat it very quickly from 12%. The 34% mini wave was a little iffy for me with the janky "camera control" effect it has, and I'm not necessarily a fan of parts focused heavily on mini wave spam, but that's not at all to say that part was any bad either. Everything else is just, really fun, idk what else to say other than that.
Total Attempts: 74
(Completed in 9/18/25)
(I know nothing about Mount Eerie or the album this level is named after, so I'm just gonna critique it in how I enjoyed playing the level overall.)
It's really cool to find a level where you immediately fall in love with the song it uses, and this is one of those cases. It perfectly fits the happy vibe the level gives off and it overall makes the playing experience so much better. The level was also just so much fun and I had almost no issues with it. Maybe if it was a slight easier to see stuff in it would be total top-notch, but it perfectly fits my kind of style of gameplay, basically all of it was very enjoyable all around, and it goes very well with the music. For this being BrainETR's first 2.2 demon, this was a great start.
Total Attempts: 52
(Completed in 9/15/25)
This was just really awesome to play! It's another 2-player level meant to be beaten solo, but this time much more gimmicky by having a lot of double-clicks that are thankfully highlighted for you and function so much well than you'd think they wouldn't. Unless you're playing it on mobile as you can't do the double clicks, so the "Mobile Mode" basically makes the level easier for that, but does strip you away from the coin. Of course I didn't want to be a puss on that and played the level as it was intended, and it was totally worth it.
The whole thing was a lot of fun to practice and SO stressful to play from 0%, and yet while I got a little unlucky and frustrated because I keep forgetting how the ending works, I really can't blame the level at all because a lot of my deaths were all on me for that. So many of it syncs so well to the music and each part felt more unique on how they utilize both the 2-player and double-click gimmick.
I'm a little bothered by how the dual at 24% was just a little offset, and it make it pretty annoying to die to, and I did feel that a few double-click inputs were more inconsistent than the others. I also don't know what to think about this level's deco overall, but I'll give that it's also pretty unique and kinda adds more to the charm of the level's wacky gameplay. But yeah this level was just so much fun despite it taking me a while to fully get use to, and I couldn't recommend it enough to anyone who'd like to feel this kind of gameplay.
Total Attempts: 330
(Completed in 9/15/25)
Oleki's levels usually get some pretty high praise and I did enjoy the last level of theirs I've played so it's really good to know this one didn't disappoint. It's a lot harder, maybe way harder than I predicted it to be, but overall such an fun level that fits my skillset. The sync is super satisfying and it basically gets better when it continues. It's maybe a little unbalanced as the first cube is a lot harder than anything else, and it started to feel awkward trying to do it every attempt. Everything else is just a lot of fun and I really enjoyed so much of how it plays.
Total Attempts: 148
(Completed in 9/14/25)
Very intense feeling that this level offers, and yet I beat it so quicky for how easy and actually really fun it was. It kinda reminded me of Bli's earlier works, where the deco has a lot to offer while the gameplay is super straight-forward and not at all that hard to read. The whole level had a fun click pattern throughout and not once did it ever felt too off. Maybe not something absolutely amazing and something I'd hold onto for the experience it gave me, but it was a lot of fun and I'd highly recommend it.
Total Attempts: 17
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sorry about this gang