Junior Member · they/them
(Completed in 9/11/25)
This level is SO cool and I really dig this type of decoration style. It fits so well with the nature-theme it has that gives off both a calming yet intense feel with all the animated flowers all around. The gameplay is also super fun to pull off. I would've totally given this a 9 on gameplay, if only that the main problem I have is that the deco does make it really hard to see what kills you or not, especially at most of the first half and the part before the second half. It does make dying in the level to feel rather frustrating, but I'm glad that the level gives you a very consistent click pattern to remember with each part. I love that the second half is both calming with the low-CPS click sync, yet really intense with all the stuff happening in the deco (even if dying there also did annoy me a few times). If you're not into levels having decoration that makes it hard to sight-read, maybe this wouldn't be for you. But I'd still recommend it if you want to beat something that looks really cool like this level.
Total Attempts: 226
(Completed in 9/9/25)
There seems to be a recurring theme of there being so many of these pirate/ocean-themed levels and I don't know why there's just so many of them and why I even chose to beat them. Other than that I had a very good and quick time with this one anyway. What I said about the last pirate-themed level can basically be said with this one. Very easy to learn click-sync based gameplay that flows naturally than it needs to. I beat it in like below four minutes so it's not like an experience I would hold onto, but I'm glad for how I'm getting use to these click-sync based levels and that this one was still a lot of fun.
Total Attempts: 27
(Completed in 9/6/25)
To the people who don't know what the hell this level is, I NEED you to try it out. It may look not much at first glance, but it has some genuinely fun gameplay throughout the whole duration. It's not too learny, it's super consistent click sync that never feels too off, and it flows just as naturally as it should. There's like two somewhat blind transitions I didn't like and the level isn't the best by deco standards, but they weren't that huge a problem at all. Absolutely amazing experience I got from this and I highly recommend it to anyone.
Total Attempts: 55
(Completed in 9/5/25)
It's really nice to see levels that were very inspired by WELL RESTED, but it really would take a lot for them to be on the same lane as that level. What this level lacks that the latter has is that feeling of build up and progression. This one doesn't give you as much hype as that level did and more so gives you a vibe that remains mostly the same throughout its runtime. The level still looks really nice and I like how each section is in a different design style. And while he progression is still there in a way, it's not in a way that both WELL RESTED and commatose had mastered with the feeling of build up.
All that said, the level is still A LOT of fun, and goes well as an endurance test just like those two levels. It is only a little unsightreadable in the smallest sections, and that could be a fault on the deco department, but most of it is readable and designed well, even if the focus on jump indicators was what made it easier for me. It was also nice enough for the middle of the level to be the easiest and chillest part, meaning that it doesn't get too boring to play with how your focus should be put on the first and last third, and makes for such a stressful yet straight-forward level it was designed to be.
Again definitely not as much of a masterpiece compared to WELL RESTED or commatose, but it is pretty damn close for how great an experience it gives you with easy to learn nerve-control. Go give this one a try if XXL levels are your specialty.
Total Attempts: 17
(Completed in 8/10/25)
Now this is what I'm talking about! A click sync-focused level that feels like it was tailor-made for me, and flows just as well as it needs to. I gotta say this one was very intense to beat, and I had so much fun with almost all of it. 14-53% has got to be some of the most enjoyable gameplay ever for how satisfying the click sync is here. There are only a couple of off clicks and not all of them sync perfectly to the music, as it does kinda go a little down once you're between 58-76%. The dual at the end is a lot of fun thankfully so it still balances how on how super enjoyable the level is. Please give this one a try for any click sync goers.
Total Attempts: 136
(Completed in 8/9/25)
Oh my god I hated how this level treated me despite it being a very solid level itself. This level was a lot more stressful to beat for me particularly because of how it focuses on specific skillsets I am really bad at, that being gamemode control; mainly swing and ship. I've spent over two and a half hours getting super unlucky with it for how many times I've died to either a swing part or a ship part. Swing never gets consistent for me because it's nearly impossible to predict how your swing controls with whatever click patterns you set it at. And yet despite how forever the level took me to complete, I still think it's not bad at all and I do find this pretty damn good gameplay.
I like how unique and distinct each part was from each other, and the non-swing and ship parts were a lot of fun. I can even go and say that the swing parts are decently made for what they have, even for me to manage to find a consistent click pattern with some of them. It's not the level's fault because swing has always been very inconsistent in this game, so I won't be too critical about it for that. I genuinely hate the last ship however. It doesn't look too bad at first, but your ship noticeably controls different here, and I managed to die to this part SIX times in my whole span of playing this level. The constant shaking and camera triggers at the 50% ship also made it so much more annoying and I've been consistently dying to that part more than any other part. It got really hard for me to not get angry playing the level, and it became one of the most unlucky experiences I've ever had period.
A lot for me to write here but I really had to acknowledge it for how much this experience was draining me. But still I don't want to go ahead and say the level is downright bad. It's very well-made for the most part and has a really cool design and atmosphere with the 2.2 features it utilizes. I would be very cautious about going into it if you're really bad at either ship or swing, but if you are trying to improve your skills on both those gamemodes, really try this one out to get use to them.
Total Attempts: 313
(Completed in 8/8/25)
This level may not look like much at first, but after enough learning and practice, it is a lot of fun to play. It's very fast-paced and throws a lot at you, yet it also flows very well and has a really nice way of utilizing music sync. It requires a lot of holds and releases that feel good to pull off, and the click patterns are very fun to do as well. There are some transitions that do happen too fast, and maybe a couple of annoying inputs I kept dying to, but I really did not get bored once playing this one. I'd recommend this one for those into fast-paced gameplay like this.
Total Attempts: 155
(Completed in 8/6/25)
People usually have their own takes when it comes to flow levels, but for mine, they are quite overdone, but you can still have some that stand out more than others for much fun they can get. This one is a perfect introduction to those wanting to learn and beat more flow levels. Honestly I just really like how this one looks and the click sync here is spot on. It's not too hard to learn and you can immediately get the click patterns done with just enough practice.
I'm only not a fan of 77-79% because you are forced to do it way earlier so you don't always keep dying to either of the two spikes between 79-80%, making that part feel rather inconsistent. Same can kinda go with 34%, but not as bad by comparison. Everything else is just as fun as I wanted it to be, and it was very enjoyable throughout almost the whole thing. Definitely give this one a go.
Total Attempts: 116
(Completed in 8/5/25)
Just your typical cyber-themed level by Splinter25, so you'd already expect it to be good for that. The way this level utilizes its already seen cyber theme from other levels is done very smoothly, and each part looks very clean for that, especially with the work of the transitions. The level was also a lot fun and there's really not much to complain about it other than a few inputs feeling a little too fast. Don't have much else to comment on it. Play it if you like.
Total Attempts: 38
(Completed in 7/31/25)
This level has been under my belt for quite a while on levels I should beat, as I vividly remember this one the first time I watched it. I like the idea on each part being based on a psychic power, as it gives what looks like a usual mid 2.1 megacollab a little bit more identity than others. The level also didn't let me down at all, as I find a great chunk of it to be very fun and gets consistent very quickly. I especially like the chronological parts of Nyab, Xaren, and Starky in that order, as they were what gives off the level's enjoyment the most. Floppy's part started off a little awkward at first, particularly the cube, but it did start to get better with time and it wasn't that huge a deal from 0%.
Pokechatt's part is the one part I do like the least. It just felt weird and the cube has some really annoying clicks at 77% and 79% that are sometimes voided due to the slope behind them. I only died to their part three times from 0%, and while far from being unbearable, it does make the ending of the level feel more chokeable for how odd it was structured. Outside of that this was a very good time, and I think more people should beat it if they are aiming for rather low ended Hard Demons.
Total Attempts: 817
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sorry about this gang