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Junior Member · they/them

OFFLINE Last seen
9 hours ago
Time spent online:
2 days, 16 hours, 30 minutes

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Difficulty
0100
Overall
88
Visuals
010
Gameplay
010

Reviews

Created Date
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18/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

(Completed in 7/30/25)

This level is super dope. I'm quite sure it was one of the levels that gave me some inspiration for the creation of my level, Cool Friends (and how much I failed miserably making that level lol). It's a fun learning process, it has a fun vibe with how things in the level sync to the beat, and it never felt off to play with how funny yet simple and easy to understand the gimmicky gameplay was. My one small complaint is that the parts starting at 56% were a little hard to see anything in, but those parts still play in an enjoyable way and it wasn't too severe a problem for it to hold the level down. I just really enjoyed this one and how charming the theming is. It's a good use of learning memory and understanding gameplay gimmicks.

Total Attempts: 53

13/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

(Completed in 7/27/25)

Definitely in my Top 10 favorite Discord Gauntlet entries, as I do like it more than a couple of the entries that did make it in. It has the usual two different modes gimmick by simply changing the environment of the deco while still keeping the gameplay intact, but I still didn't mind that as both parts do look really cool for their own way, going from either the cold snowy mountains to the more gritty hot volcanoes. It was also an enjoyable time as well, and a lot more sight-readable than you thought it wouldn't have been. That could just be me and the fact that I beat this in like three attempts from 0% after perfectly memorizing the gameplay, but I still had a good time with it. Didn't like how impossible the first coin was.

Total Attempts: 46

17/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

(Completed in 7/10/25)

Very stellar level, pun intended or not. For a megacollab finished in a very short amount of time, this looks very competently made and I do really like the simple yet not too empty designs of each part. The gameplay was also a blast to play, being a much more challenging, yet still doable Easy Demon than most I've been playing for awhile. 29-52% was a lot of fun and flows very naturally (for the most part), but I'll also say that 63-79% was just as enjoyable than the latter parts.

One thing that does hold it down a tad bit is that there are a few too many awkward transitions that do end up being chokepoints for the level, particularly the ones going from ship to the next gamemode with an orb in the portal. 58% is the worst example of this, as sometimes your cube doesn't go high enough to reach the spider orb after hitting the yellow orb before it. Not enough to ruin the level, but they did contribute to my somewhat unlucky experience where it has taken me about 40 minutes to actually beating the level. A prolong experience for a level like this, but I still really enjoyed it and think it should get a little more attention than it needs.

Total Attempts: 111

12/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

(Completed in 7/8/25)

I beat this one very quickly as well so there isn't really that much I could say other than I do like it a lot. It surprisingly looks very consistent with each part for the theme it was going with, even if it is a theme I've seen a lot in other levels with the orange and purple lava theme. Not one part felt off in terms of deco or gameplay, as the whole level flows quite naturally with each passing one. It's not anything to give you top tier enjoyment, but it is a very easy and consistent one that I still had a lot of fun with.

Total Attempts: 12

13/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

(Completed in 6/18/25)

This one caught my attention from first viewing and thought it would be a nice and easy experience if I were to try it out at some time. Now having the opportunity to beat it, it was basically what I expected. The level has such cool visuals with how it utilizes African designs, and how the colors and motion make it really feel alive. It perfectly complements the gameplay, which is also really fun and fast-paced click sync. I honestly don't mind too much when the click sync in your level can get repetitive if it still really works together with the level's energy both from gameplay and visuals, and this one truly exceeds on that. Not a fan of whatever the hell that ending was with the flashy colors and chokeable wave; I died to there at least 3-4 times from 0%, but the rest is just silly fun and I highly recommend checking it out.

Total Attempts: 63

22/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

(Completed in 6/6/25)

It's about time I beat this for how long it's been out, and I'm glad it didn't disappoint. The level overall looks very clean even if you could tell it came out in a much earlier year, and I do think it's very visually pleasing for that. The gameplay is also quite solid and is nice enough to be as sight-readable a level like this could get. I had fun with the first robot and the spider dual especially.

The dual ship in the middle does hinder it for me though, as I always find that part to function very differently each attempt for having the slopes there. Then again I am not a very ship-pilled player so this could just be a simple skill issue. But that's really my only one complaint I have for this quite iconic level that has kind of been buried under despite the attention it got for its time.

Total Attempts: 131

15/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

(Completed in 6/5/25)

I was a little hesitant trying this one out for being about three minutes longs, and it has been a while since I've touched on a super long Easy Demon. I'm so glad the level didn't annoy me too much because I still think this is a great level. It has such a nice atmosphere that the creator clearly wanted to put a lot of heart into from their previous works, and I think the very straight-forward nature of the gameplay completely compliments the level's vibe very well. The first half was also a lot of fun despite having to go through it a lot because of the second half.

Speaking of which the second half is where the level only kinda falters for me for the gameplay. It feels a little too chokeable for a level like this and the 55% cube does end up dragging a bit too long. I also ended up dying to 81% three times, because I honestly don't know why that transition doesn't want to work with me. Still the second half is all that bad. Just could've been tampered with a little for it to be less chokeable and not give me as much bad luck from it.

Total Attempts: 91

20/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

(Completed in 5/28/25)

Almost fluked this from the first attempt but whatever, this is one of the most fun I had with any memory level. Granted there is an indicator for like almost every click making it a lot easier to learn, but I do think the extra visual clutter does make it a little more to throw you off even if it is easy to sight-read and memorize.

Either way, I just find it really nice to have a memory level that also contains very enjoyable click patterns that don't necessarily sync to everything in the song, but enough to give you a good click pattern that is very satisfying to learn and play overall. My favorite definitely being the asymmetrical dual section, even if yes every click is indicated there, it just had such a good click pattern that I dig with. Although not the most challenging memory level ever, I highly recommend this one if you want to improve on overall memory gameplay, as this is a very good gateway for that skillset.

Total Attempts: 87

23/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY

(Completed in 5/8/25)

God damnit this level was SO close to being an absolute favorite of mine. The amount of the silly charm and how much I love the animations here, you can tell YoReid and Airzyy dedicated so much of their work into this fun-looking level. It really is deserved for a Mythic rate as we haven't had one that wasn't specifically created for a contest or event in a while. So I suppose Rob just had to make it an event level then.

With that said I am way too torn on this gameplay. On one hand it is fun and well-designed gameplay for what it offers, but my main takeaway with it is how inconsistent the click sync felt within each attempt. I'm sure this isn't YoReid's fault as perfect click sync is hard to achieve when everyone's game audio is offset in some way, but it did make a tad more annoying to play than it really needed it to be, even when I had to offset my game audio to match it properly. You can notice how different the click sync is with the parts before the bossfight, and after the bossfight, as they noticeably offset from each other playing from 0%. It doesn't help how annoying it got trying to pass the first spider with every attempt, as I felt like it only dragged my playing experience way longer than it should.

Putting the annoyance aside, I love how the bossfight is executed here. The one time randomized attacks felt natural and it was a lot of fun trying to avoid these attacks, even if some attack combos felt a little too annoying than others. The silly animations of this part was is only made it better.

It does feel nice to play an event level that actually does feel like a challenge, and I'll be nice enough with the gameplay score I gave it. But those problems I mentioned before do drag it down for me to rank it higher than I wanted it to. Still this shouldn't be overlooked for how awesome of a level this looks, and I am happy for YoReid for what he got creating this level.

(The second coin had to have been frame perfect on 60fps btw lol)

Total Attempts: 302

15/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

(Completed in 5/12/25)

For the first non-NCS event level, this was a pretty enjoyable one. It is another overly-detailed pirate level, with this one having 2.2 features in them, and like a lot of these kinds of levels, they are very overstimulating with all the visual going on making it hard to sight-read the gameplay. However I do think this one works quite well with how much the song hits and the parts having some sick effects that aren't too distracting to the gameplay when you've once learned it.

All that said I do wish the gameplay was a little more fun than just being baby-proofed by having auto-parts leading to low CPS, and other parts feel noticeably jank like the 57% UFO and most of the predrop parts. But I still had a decent time with most of the parts, and some of them do give me a cool feeling like the ship part moving back and forth at 20%. Won't blame the people who wouldn't like this, but for what it is, I still had a good time despite the flaws.

Total Attempts: 85

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sorry about this gang