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yesterday
Time spent online:
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Reviews

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-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Great to finally see this decorated. The original layout was super good and actually an inspiration for a couple parts of my own levels. Amazingly synced and creative throughout. No words.

As for the deco, at first I wasn't really too sure about the color usage. It's a factory theme, right? Shouldn't it be gray? But it's grown on me after looking at it some more, I kinda see the whole thing as like metal freshly out of the cast, still cooling off, or maybe it's just a brass processing factory, or maybe it's getting late. Either way, even if the deco wasn't good that wouldn't affect my opinion too much since the gameplay is the focus.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Nice designs and a cool gimmick that's a better way of encouraging coin collection than 99% of other levels, but I really would've preferred if this stuck to that gimmick all the way or did something more with it

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

mind-boggling effects

The visual sync and bizarre theming are obviously great, I don't think I need to say much about those, nor much more about the subtler camera usage beyond "it's nice", but I do want to call particular attention to the background usage. The background is so often covered up, replaced, or foregone completely and turned black. It's a background, after all, not the focus, being ignored is the point. But that's exactly what makes its manipulation so interesting. You never stop to ask and think "what is this capable of?" or "how do I use this?" so whenever it does even some rather simple actions like it does here, it really leaves an impact. See also: Every End

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Limbo v0

Ok, minus a point because whoever merged this was an idiot and a bunch of parts are slightly offsync in both directions (yes I know dehznik was already stupid, to a lesser extent also applies to Akira). Also 3 Robtop moments in here and I don't even know how hilo's part broke let alone how to fix it (wtf is a collision block).

Anyway. Crazy, unique, creative, polished, well structured, this really is a hidden gem of a layout and it's a shame it never really got the recognition it would've had if it was all put together and previewed when it was supposed to be.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

There's actually some pretty interesting gameplay and effects in this if you go looking. It's just that looking is very hard. I had to exit out part of the way through a practice run because the flashing lights hurt very bad. Probably the point honestly, but it's a bad point

Also for some reason I don't really care about the text/story, which I normally would care about. Like, it's just there, even though in other levels this might make me cringe or maybe it might even be one of the good uses idk it just have an effect on me.

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Where do I even beggin with this

More insane bullshit but there are some specific things to talk about

First off, the 3rd blue orb at 93% kills you. Why couldn't you have made it have a fading saw or something? Huh? And then the same thing at the 100% blue orb. What's your problem? Are you 12 or something?

The red potion at 100% is a really funny troll gotta say bc you're like "oh that must just be a coin or something" but if you dont get it it kills you a whole 0% later.

I like how the 100% fake pads all have different ways to kill you but none of them are visible.

This isn't really that crazy but I just like the sync at the 100% spider- oh my god what is that mirror portal. Another nicely synced no-nonsense part is the 100% ship later on

100% and 100% waves are uncreative and the often lack energy

100% robot is cool, I love the spikes changing with the chords

The 100% ufo/ball dual is fucking crazy and I love it, probably the highlight of the level

Robtop, I know Sakupen End uses it to make that one transition more impactful, and frankly for that alone I suppose it's worth having around, but a lot of other levels are a lot harder to talk about and also just less pleasing to play after you broke percentages

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

When this first came out and got posted to 20 different channels in full Misanthrope-ripoff fashion I started pressing the right arrow key to skip ahead because I was getting bored (https://video.twimg.com/ext_tw_video/1703098151195090944/pu/vid/avc1/1354x720/s0qqoCoYBH34-N30.mp4?tag=12)

Some notes:

  • I wasn't even really conscious of the fact that I was doing this until ~1:45 in the YouTube video

  • After I realized I was doing this I decided to go back and record it, but aside from that this was unscripted

  • This is all despite Flamewall being a really good song

  • The good and interesting parts that I was hoping would be there do in fact exist! But combined they amount to about 15 seconds of a 7 minute level.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

While obviously I can't really speak on the whole level's difficulty, the relevant challenges are both decently fun, and in general I like the energetic feel of this. However I cannot tolerate those two black orbs at 13% why the fuck would you do the same motion twice RIGHT NEXT TO TWO STRONG BEATS IN THE SONG but THE 2ND ORB IS SYNCED TO THE 1ST NOTE

Also, there's something to be said with how there's no invisible speed portals at 76%. It certainly plays differently than it would with modern conventions, and it's something you don't really see anymore as levels have moved away from this style of broad visual sync and into more precisely timed clicks and effects

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

idk aside from the humor from the regular old memes and whatever finding a bunch of other people's in-jokes is really funny to me for some reason

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sorry about this gang