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-/100
DIFFICULTY
1/10
OVERALL
-/10
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(Saved by AcropoliX)

I was gonna say "this is only time where someone else's unofficial silent superbuff is better than the 'original'" but then I remembered Azure Flare exists so this isn't even uniquely bad.

Credit where credit's due though that little mini section in the wave should not sync that well. Kyouki dash orb type shit

Update: Also Low Death and Relife. Those are also good unofficial superbuffs

-/100
DIFFICULTY
1/10
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-/10
VISUALS
-/10
GAMEPLAY

Arcturus Promethean, but it's BLUE | A Short FIlm Analysis

This would've gotten a 2 if it kept the old color palette. That was cool. Unfortunately when I got erased from existence I took a lot of the braincells with me so they made it worse

-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Credit where credit's due, at least this was a separate level instead of an update

-/100
DIFFICULTY
1/10
OVERALL
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VISUALS
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GAMEPLAY
-/100
DIFFICULTY
1/10
OVERALL
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GAMEPLAY

2020 gdtwt warned of this

Extremely boring, bland, and dare I say it, generic, "experimental" level. There's something to be said here about how "being original" is unoriginal.

When I'm pointing out the issues below, I want you to keep in mind that I have a video of the level up on another tab because this is so forgettable to me I have to rewatch it

  • Box structures are overdone.

  • I've seen this arrangement of slopes before. I've even seen it used with D-blocks before. Where? Several levels

  • The structuring in general is lacking

  • Stacked spikes oh my god fuck off

  • Wow are those chaotic object placements? In a level with a frums song? WOWWWW NEVER SEEN THAT BEFORE

  • This level "changes from part to part" but there's neither a sense of progression nor actual change

  • Did I mention there's a lot of copy paste

  • I know the precise level you stole that screen resolution "effect" from.

  • Did I mention none of the effects are interesting

I don't understand the praise this gets

-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I don't get migranes but from my understanding this is what they feel like

-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The way this series went from being bright and cheerful and full of different distinct parts with plenty of early 2.1 nonsense mixed in, to this more serious, boring, and homogenous flowglow, with something between those two extremes in the middle, says a lot about the evolution of creating attitudes during 2017-2020

-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Now, I firmly disagree with the idea that every level using Iron God is bad. Some of my favorite levels of all time use it.

That being said, this is still generic, ugly, and awful to play, so it doesn't exactly help my case. Oh well

-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

So not only is this just another random generic glow megacollab but it's also extra ugly and bad sync awesome

-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Poorly aged from the day it was finished

The deco is totally homogenous. I don't think you can even reliably differentiate between parts. Deco wasn't WOW's strong suit either but at least there was some variation in color. Maybe wless was right. However the fact that the only good visual in this level is a lantern isn't the main reason why I hate this

The gameplay mindlessly follows the same sequence of events without any regard to the difference in song. Trigger is loud and intense for most of its playtime, so it fits perfectly with sharp turns and constant gravity changes. Meanwhile only a couple parts of Sound Chimera have similar energy (only one of which is used here) and it just feels wrong.

This is roughly the point in writing this review at which I realized why Thinking Space II's lack of sync ticks me off so much but that's irrelevant

Anyway, everything just feels so much slower. Oftentimes it literally is slower. I think the fact that WOW starts off with a series of blue pads at 3x speed to match a stream of beats and a vocal sample while POW starts off with a slow moving platform to match a single reversed cymbal really represents the core difference between these two levels, not to mention that WOW's intro was a 1-second masterpiece in setting the tone while POW's has been done a million times.

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sorry about this gang