Junior Member
Scary
One of those pieces of GD so recognizeable you can see it where it isn't supposed to be. The whole level is iconic and unforgettable. Fully utilizes its impossibility. Sync is on point. It's literally Death Corridor man
appaulling
There are people who don't like this level, and there are people who know how to have fun. Like genuinely if you don't find this fun then I think you have the wrong mentality when it comes to playing. Try syncing your clicks and movements with the music. Try learning how to avoid bugs. Try playing.
Aside from that the music sync is also on point and the some of the gameplay is super creative and everything is iconic. Even the bugs are iconic. This is something you can instantly recognize from a zoomed in screenshot of a couple spikes. This level is one of those that really "owns" its song because nothing else could ever use this in the same way.
Also this level helped spark a lot of drama that is depressing but also fascinating and also TriAxis is JUST LIKE ME FR!!!!
Do I even need to say anything?
Every part of this is iconic and memorable and a core part of the game's history, literally down to the scale of individual clicks. There are very few levels that can make any of these claims, especially the last one.
That was legitness
It's iconic. We all know what this is and what it represents. You can probably rebuild a lot of this from memory.
Maybe your level is fun, beautiful, unique, or whatever, but is it as cool as watching the wave squeeze its way into a space so tight the trail disappears? Probably not.
Personal bias aside, this is- NO. Fuck it. Personal bias on full display here. No objectivity in art. Of course I think this is amazing. Playing this was and still is the culmination of a weird niche hobby that basically nobody else cares about, certainly not as much as I do.
Anyway, yeah it's still good even aside from that. I love watching the player and especially the wave trail navigate through complex spam patterns in old impossible levels, especially when it's paired with intense dubstep noises like this. The sync in general has a number of highlights. Also the structuring in those parts is just on point. Perfectly utilizes its impossibility
If I tried to explain why I like this level so much it would be worse for the same reasons any other joke is worse once you explain it
hell yeah
amazing atmosphere creative and memorable gameplay and deco and great sync and its iconic and awesome and legendary and do i even need to say anything really. just look at it
one of the best levels of all time, really
When you search up "nostalgic travel", be it in-game or on youtube, the first thing that pops up is a generic glow megacollab wearing 1.0 blocks as an unconvincing facade. A real shame, because there's a masterpiece a bit further below it.
Nostalgic travel by LP44 is honest to god the absolute best recreation of "old fashioned" GD out there, especially the main levels. All sorts of design principles you wouldn't even think about are applied here masterfully, to the point that even spider parts and trigger-based memory sections somehow manage to feel faithful. The way the player moves, the connected air deco, fakes and mazes often (but not always) having indicators, bright default background maintaining interest through interacting with transparent objects, the sync being focused mainly on specific sounds and transitions instead of every single note. All of this while having some great theming that matches the song just about perfectly.
I also want to specifically highlight that most of this level is in slow speed. Lonely and Dem Travel were both in slow speed due to the level length limitations in 2.0, and while most travel levels afterwards abandoned that practice entirely, this and Hypnotic Travel are still quite restrictive with it, both keeping any actual gameplay with it towards the end, for good reason. As it turns out, its easier to take in atmosphere when your gameplay is slow and simple, and when you do eventually speed up its an amazing release of tension. While this obviously doesn't have as big of a burst of energy as in Hypnotic it's still something I really appreciate. It's a subtler sort of signal that "this is the end", and it's short lived, only lasting for a part and a half before coming back around, like a sort of rest area you're free to fly around in before fighting a final boss.
Just wish the text was less... whatever this emotion is called. Cringe? That's the closest thing I can think of. Not as big of an issue as in Menace at least.
Another level I used to call my favorite. The hooded singers (at least that's how I interperet them) are iconic and in general the backgrounds still hold up as some of the best today. The use of blending pulse objects isn't quite as great as in dem travel but it still shines bright (both figuratively and literally). There's also some great attention control with the structuring often being open and designs being transparent to emphasize effects. The gameplay is generally pretty fun and I always found the break robot oddly satisfying to play. The ending is absolutely beautiful with the small pulsing objects representing the quieter notes in the background well. Also I really never found the difficulty spike here to be really that crazy like most other people seem to find it.
practice completions:
AuraXalaiv Muzzasaurus
Pamka Action321 knot
blaxelpy knali akira
Maybe you think it's kind of weird to be sentimental over seeing a joke level's endscreen, or that you shouldn't judge a level based off some personal experience outside it, or that something so unserious shouldn't be ranked above artistic masterpieces, I don't care, and you shouldn't either. Let yourself be free.
Speaking of letting yourself be free and not caring... This is something a few of the people here should really be doing more...
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sorry about this gang