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OFFLINE Last seen
2 days ago
Time spent online:
1 day, 8 hours, 56 minutes

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Difficulty
0100
Overall
44
Visuals
010
Gameplay
010

Reviews

Created Date
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-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Wish the gray 2.0 version wasn't lost because that thing was raw as hell. How do you even lose a megacollab dude. You have AT LEAST 4 members, and that's just what was shown in the previews so there were probably a lot more, all transferring parts from one person to another, like surely at least some of the level still survives somewhere right

Anyway, a few good parts especially near the start and end but still pretty generic, can't really get behind this

10/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level is probably a lot more interesting to people who've played Fez, unfortunately I am not one of those people. Anyway it has some nice designs but it just drags out for too long to keep me invested

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Not all memory levels suffer from "memory level syndrome" as I like to call it, but this one definitely does, and it's not by a little bit.

When I say "memory level syndrome", I mean that to make memory more difficult, by necessity you have to make things look the same throughout, and that can be pretty boring. Repetition, mazes, etc. You have to be really careful about using these, and this level just wasn't. That's why for me the best parts are the start and the dark section. You're still given something to look at that isn't just a generic blob in the mind.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Some great parts and some bad parts. The ufo after the first drop is actually ugly and the second drop starting in the middle of a part is downright stupid, while the first 2 parts, first drop, and dual ball are amazing. Really you gotta wonder how the same person could make these in the same level

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This has a couple genuinely good parts and it adapts the song well enough (there's a reason The Falling Mysts ended up being associated with a hell theme afterwards), but at the same time I just can't shake off the question "why does this exist?"

It feels like there should be something more to it, its just missing a piece, a purpose of some kind that I really can't describe. It just doesn't feel right

41/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level clearly had potential but it just falls flat. Gameplay sucks, some of the deco is kinda just off, yeah...

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This suffers from the same issue as Every End does in that you kinda have to change the gamemode if you wanna stay interesting for the whole duration of the song. Definitely not as big of an issue as it is in Every End since there's still a decent amount of variation, but it's still not enough and it doesn't have anything super great going for it to make up for that

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sorry about this gang