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OFFLINE Last seen
2 days ago
Time spent online:
1 day, 8 hours, 56 minutes

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Reviews

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12/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I DID THIS BY HAND LET ME TELL YOU THAT

Amazing wow beautiful. I like the 3d platforms and the backgrounds and the energy and the gameplay also idgaf about don't touch the spikes

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Banger effect after banger effect but the gameplay is awful. Most of this is free but the ufo is awkward and the last ship is just fucking impossible. I think these parts were built to be just like how Serponge imagined them, with no regard for how they would actually turn out

13/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Very odd level.

I am glad the dream in the intro was added because 1. it's cute and 2. long auto intro begone. I also like the recurring hexagon auto part effect room motif thing. Then you get this random ice segment which, I can't lie, it is cool, but why is it in here? I still absolutely love the way the boss' eyes pulse into the darkness but aside from that the boss really isn't good. What's even the story here anyway? Is this the orange spirit's nightmare about their abusive father? Why are there hanging corpses everywhere? How did Serponge fuck up the sync in that ufo so bad? So many questions

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Really solid designs and good effects and great art. Copy paste and questionable gameplay kinda hold this back though

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

You can't even get a third of the way into this level before it stops being purple like surely it can't be that hard to follow instructions

Also the gp is bad and toxic's part is ugly

35/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Varies by part. A decent amount of this is definitely 1.9 viprin (derogatory) in terms of deco but it's not the worst. Color usage could use some work. Fun to learn and even to connect runs but grinding this out from 0 got pretty boring. Also they didn't even try with the sync at that buildup minicube

39/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I'm being real here I don't get what some of y'all are on about with this having a great atmosphere or whatever I just think this is memorable and fun (maybe that's because I fluked it from 54 but whatever)

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

DON dokodokodoko DON dokodokodoko DON dokodokodoko DON dokodokodoko...

When your level is literally over an hour long with god knows how many creators it's necessarily going to vary in quality a lot, not to mention it'll feel rather disconnected. That being said, I think the good definitely outweighs the bad here. Almost feels like an old flash game collection akin to some of Bart Bonte's works. One of the few platformer levels I actually like

definitely did not review the wrong dead of night at first

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This is just about perfect in everything it does except for one thing. Just one, annoying, painful thing keeping this from being one of the absolute all-time best.

True to the name, the first third of this level is spent echolocating. The lights you carry with you are dim, barely enough to see the ground beneath your icon, so you instead repeatedly send out pulses that let you "see" into the darkness, not through light, but through sound. This works well enough to get you through the level, but it only allows you to see basic textures on the outside layer of structures. There's surely more out there you're missing deeper within, but it just isn't something you can access with your current tools.

Oh sorry were you taking in the atmosphere and forming your own thoughts with the limited information available? Sorry, here's some distracting, moving text telling you exactly what's happening in this level. "Show, don't tell"? Too bad, you're getting show and tell instead. Screw you. This doesn't ruin the part, hell I still think it's pretty good despite that, but its such an easily removable stain that it just hurts to imagine what otherwise would've been near the absolute peak of GD without it.

...Anyway,

I don't mind the text in the following ship part. It's intriguing. I think the fact that "seek" and "meaning" are the last two to get highlighted is definitely intentional. Telling you to look deeper, not only only at the part, but at the level, and at life, and I REALLY FUCKING WISH THE TEXT IN THE FIRST PART HAD THE SUBTLETY OF THIS. Seriously, Tri, what were you on?

...Anyway,

I like to think of the next wave as a peek into what's "above the surface" both metaphorically and literally. A motivation for you to rise up in the following cube (and in your life), and eventually break free at the drop.

And wow what an amazing drop it is. It's breaking free of course, but it's not breaking free into high speed like what's so common, rather it's breaking free into slow speed. It's the easiest part of the level, it's a place to relax, enjoy the absolutely beautiful effects, and take in your surroundings and the world as they really are, fully colored in. It's its own kind of freedom.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The predrop and Eclipsed's part are cool but aside from those this really isn't anything special. Just another generic 2019 proto-glow megacollab

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sorry about this gang