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OFFLINE Last seen
2 days ago
Time spent online:
1 day, 8 hours, 56 minutes

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Reviews

Created Date
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-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

If there's anything interesting hidden behind the visual clutter in this level please let me know because I'm not interested in going through and finding it myself. Trust me, I've tried

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Some great parts and some bad parts. The ufo after the first drop is actually ugly and the second drop starting in the middle of a part is downright stupid, while the first 2 parts, first drop, and dual ball are amazing. Really you gotta wonder how the same person could make these in the same level

40/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

just doesn't have anything really going for it

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This has a couple genuinely good parts and it adapts the song well enough (there's a reason The Falling Mysts ended up being associated with a hell theme afterwards), but at the same time I just can't shake off the question "why does this exist?"

It feels like there should be something more to it, its just missing a piece, a purpose of some kind that I really can't describe. It just doesn't feel right

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Go do it loser!

This level has 6 versions and they range from 1/10 to 3/10. They've all consistenly had bad gameplay, subpar sync, an ugly ball part in the postdrop, and a construction theme that never gets expanded on. What's even going on here

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Didn't age super well, didn't age super terribly, but definitely aged. Some parts are still great, some parts are pretty generic, Cyclic's part is what the fuck was he thinking. Yeah idk pretty average

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Yes, yes really, this is one of my favorite levels in the game. Judge something how you percieve it, and don't let more skilled players' complaints about gameplay ruin something you love.

The art is great, I love the usage of silhouettes, the demon is iconic, and the deco as a whole still holds up today, genuinely great designs in some parts and I love the messy block/glow backgrounds in the latter half. There are several iconic jumps and sections I love, even more iconic because of the level's history. Visual sync is as timelessly good as the original's, bouncing around up and down in time to the music, and it adds to a general atmosphere of a fun adventure through hell with some friendly faces you meet along the way rather than the dark and menacing mood that most other hell levels go for.

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Otherwise good nine circles level brought down by boring wave parts. Many such cases

41/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level clearly had potential but it just falls flat. Gameplay sucks, some of the deco is kinda just off, yeah...

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The ending, the dramatic star wars text crawl, and the fact we got double-april fools pranked are all pretty funny. Nothing too special though

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sorry about this gang