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OFFLINE Last seen
4 months ago
Time spent online:
7 hours

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Reviews

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5/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

really neat level! beat this as my second hard demon and it was a pretty good experience. pretty fun gameplay in this one and the volcano theming is cool. the mini "bossfight" (for a lack of better words) at the end is a little learny but once you get the hang of it it's really satisfying to pull off especially cause of how in tune it is with the music. recommend for first hard demon it's pretty easy

5/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

i reviewed this elsewhere a few months back so i'll copy it here

"Love love love this level. The theming goes so well with the song (which is also pretty good; didn't know their styles could mesh so well together!) A lot of the stuff I like about the level is just with Subwoofer's general style; I really dig his art style and snappy movements. Heard that purple was a required color for this cause of the song genre, and I think he uses that color exceptionally in the level (though I do just like purple in general lol). The whole aesthetic is just up my alley, and I love the details going into making this place feel haunted, such as the fire, skulls, and the background ghosts in the wave. As for the gameplay, it's good. I've seen a lot of people say they dislike it, and while I do think it's a bit unreadable, it's a demon; you shouldn't expect to sightread the whole thing (also there are sparkle indicators everywhere in the level). I think that unreadability adds to the level though, especially in the later parts. The split-screen gimmick is really cool and, while I'm not a fan of sideways gameplay, it works well in the level."

5/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

love this level a ton, i love the aesthetic of the level and matches so well with the theming. the level also fits very well with the song which i like a lot. gameplay is a bit of an afterthought but i do still find it fun to play after a practice run or two. really good stuff

5/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
2/10
GAMEPLAY

i find it really funny when i look at it from an ironic perspective but outside of that i'm really not a fan. the visuals are amazing on their own but the level keeps feeling like it's doing wayyyy too much. the gameplay is clearly an afterthought considering how confusing it is at points (also the spam sections that just pop up), which isn't helped by the bombastic decoration. also i hate how the song is continuously interrupted by sound effects (128 tf), and weird slowdowns and pauses, really takes me out of the level. decently good as a viewing experience but i really don't like it much as a level. it's still a pretty funny level for me though all things considered and i kind of like the sci-fi theme it's going for

5/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

really fun gimmick level! the level revolves around moving blocks on specific cycles, ranging from boxes that just switch from one side of the screen to the other or platforms that flick the player upward. i love how the player is slowly introduced to the gimmicks and the last section including all of them is really satisfying to pull off, as well as the level just being really fun in general. also love the factory aesthetic of the level, even though some parts don't match it too well

5/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

beat this level as my first medium demon and it was a really good experience! very good introduction to "memory" levels, has gameplay that makes you think ahead but is pretty easy to get down. very fun too, i've loved brainetr's gameplay a lot and this level is just as good there. visuals are nothing special but they do complement the gameplay pretty well.

5/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

always been a sucker for unzor's cute modern style, and while this level isn't amazing by any means and is decently short i like it a lot! love the bee theming

12/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

found this level randomly and checked it out. it's a really cool classic level where the gimmick is you have to break all the breakable blocks in each room in a factory. it also uses a really cool back-and-forth mechanic i've only seen in one other rated level (rebound ramparts). both come together to make a pretty cool gameplay experience! i like the aesthetic of the factory a lot and i think the gameplay concept is really cool, though imo the level doesn't do it too much justice (tbf though, it is a 6 or 7*, and it is still pretty fun with decent puzzles). still, the concept is really cool and you should check it out (it's only 6 or 7 stars). hope to see more stuff like this

0/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
8/10
GAMEPLAY

it's a pretty fun level. nothing special but i mean it's early 2.1 so i can excuse it a bit.

29/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

Love this level to bits. Gameplay in this one is a bit weird at first but REALLY fun to get down and amazingly replayable. The decoration is SO good and builds the atmosphere amazingly and in tune with the song. Beat this as one of my first hard demons and it was a great experience, highly recommend this for first hard demons.

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sorry about this gang