Junior Member
This level is a 10/10 in my eyes, is what i would've said if this level existed in a world without Sunset Sandstorm. Nonetheless im not one to shame others for taking inspirations as this is builds on the ideas Sunset Sandstorm put forward in a very neat manner. I must admit that this is the first level that came out of 2.2 that made me have some hope in the update not dooming the community to years of trash levels being pumped as creators all collectively forget how to put objects together in any meaningful manner.
The predrop is a very nice start to the level, the cube part is very simple and the "geometric" approach to the decoration represents each notes very well. It's simple, nothing outstanding sure, but it does the job. It's a pleasing asset to look at. The ball part has a nice use of the gradient trigger introducing some color in the level which is a nice segue into the drop section.
The release of energy that the song delivers is matched with de level opening up to a bright and colorful section. The floating orb gameplay reminiscent of Sunward by neigefeu fits in perfectly in my opinion. The background and pretty much every other asset in this part help make it feel so grand and powerful, the way the level makes the cube come back to ground level and ascend again is just so nice. This trend continues in into the last section of the drop where the gameplay shifts again to something more pattern based, as well as the decoration, again, very similar to Sunset Sandstorm in that way.
The level ends off pretty much how it started, a neat way of ending a level in my opinion.
One of the rare non demons levels that manage to keep you engaged throughout the entire experience. This level is a complete mess in the best of ways, the song representation is amazing and everything about the level contributes towards making what otherwise looks completely incoherent into one solid memorable level. I really like the unusual color work / object usage in this, it's very creative, and the art is so expressive i wish this was more popular. Very good! :)
Official Martin sequel, weaker in my eyes but still great, so whimsical, the level just makes me happy. I will also write more about it later
I think i did a pretty good job overall. I hope my passion for creating is felt while playing / watching the level as it honestly still holds a special place in my heart to this day. It's hard for me to be objective towards something i have so much bias for but looking back i think more levels should aim towards having multiple distinct parts each having their own gamemode dedicated to them. The level starts off as cube, and gameplay changes appear at a consistent rate throughout. I adore the song in this level and representing it properly was honestly one of my top priorities. Ive always felt like the song was very soothing and calming despite the energy that the drop delivers, the rather fast paced gameplay coupled with the minimal flashes and static designs do a good job of conveying this in my eyes. In retrospect , even if i could, i don't think i would ever change anything about Lure. Not that the level is perfect, it's far from that, but i believe that it benefits a lot from it's imperfections.
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sorry about this gang