Junior Member
Not the most engaging thing in the world and certainly begs the question "What does this offer in a way where it separates itself from the original game" but I really do appreciate the technical skill brought up to this. To me GD trigger work and engineering has much to be appreciated beyond a "hurr durr spectacle", it is its own world of problem solving, to me a valuable art and something OTU brings in droves.
Pretty neat but a bit too derivative of Seokso's "Behold".
A bit of a step down from PUNCH and POV, mostly cuz I feel like its utilizing similar ideas but not expanding much on it. I can still respect that this was practically Bpi's take on a casual level, which is still more expansive than many others' casual levels.
Pretty neat level. I appreciate that it isn't trying to go in-your-face with the sample usage. It's an earnestly made level first, and a sampled level second. I do kind of wish that the level used its samples beyond an aesthetic lens but almost no level has even attempted to do that so I can't fault PAHC much.
It's a serviceable level, and I think it is a good step above most Audieo CC entries for the sheer fact that the sample usage isn't there for the "wow this is from this other level" value. Like its trying to use its samples in a thematic way which is cool. I kind of feel like sample use in GD is at its infancy cuz right now most people are just making levels with samples but not putting much thought into said samples.
With that said I'm not really sold on the whole concept that Vegtam goes for here. The level paints light strokes on the subject matter of AI but I feel like at most its just a sugarcoated theme rather than a deeper exploration. I know this certainly was not Vegtam's intent, but by making the AI an appealing cat-girl robot and not really doing much beyond that characterization, it's almost doing the opposite of being an indictment of AI. I can respect that this level takes sample-usage a step further, but I think it can improve beyond this.
Pretty neat entry. I like the gameplay here although the difficulty gets a bit inconsistent from time to time.
Very good, brain-tickling level. I do kind of feel like the visual designs don't complement the level in a super solid way, but I wouldn't say those elements are at odds with each other either. It's serviceable? Pretty intriguing designs but just a bit of a disconnect in terms of representation. I do think it gets better near the end of the level, especially with the use of spider orbs transitioning to different phases of the song.
The "dual" gimmick is also really nice. Feels like a really neat evolution of early autos. Part of me wishes there could be some gameplay interchange with the dual but part of me likes it how it is. Hoping this places high, its one of the more unique Flash entries in an already unique batch.
What started as a quick 5 day speedbuild collab ended up being a complete brainrot fest, probably for the best anyway. Also woah that's my part on the image banner. Sorry Hyperbolians, I've slopped again... It won't be the last time I do
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sorry about this gang