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OFFLINE Last seen
6 hours ago
Time spent online:
21 hours, 30 minutes

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Difficulty
0100
Overall
22
Visuals
010
Gameplay
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Reviews

Created Date
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-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I can appreciate the creativity and novelty of some of the randomized aspects they're pulling off here, but the overall level has way too much going on where its nearly impossible to parse through the gameplay. I also find the level to have so many clashing visual ideas, overall just something I really want to avoid.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I do appreciate the attempt, but I just did not have a great time at all. I really feel like some high-profile youtuber or creator has to address sound design in GD, because I've seen so many levels where the SFX usage was so inappropriate and mismanaged. I know why, because its such a new thing for GD creators; unlike visuals / gameplay / etc, sound design has had only a year to develop and has much lower precedence than other level creating aspects. As with anything, sound design is an art and is something that should be carefully accounted for.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Sorry, but this was not it. This level just looks hideous to me. With the exception of the Red Panda section, most of this level has this really hastily done, blobby rendering style that I've started to notice with a bunch of art levels ever since Astralith got popular. I would point to the Cat Hot Air balloon in the first part as the most clear example of this.

They rendered the cat hot air balloon with the absolute bare minimum that it could've been rendered. Instead of taking the extra time to carefully detail the cat, they slapped together a couple of scaled circle objects and called it a day. And this philosophy is pretty much applied to the rest of the level. I should note that there's nothing wrong with creating art with the circle object, it is a very versatile object, and an object I use quite often myself. What frustrates me here is the way the object is being applied. They aren't treating these assets with proper care. It just feels very lazy to me.

I also really don't like how this level tries to divide your attention to a bunch of different focal points,. Now, I love detail in levels, I love when people add lots of little elements. But here, there is an issue with priority. Too many things are vying for your attention which makes the whole experience way too overstimulating. The SFX do not help at all with this by the way.

The level is also just way too garish and sentimental for me, I am not a fan of this type of subject matter. This was a really harsh review but I don't want to get the idea that Tenermul and his team are bad artists. They just need to really prioritize some things over others.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Not for me. I can respect that this level has earned a spot in the GD Cultural sphere and I hear that its really enjoyable for top players. But this level speaks nothing to me. I think it is a particularly unpleasing level to look at, with its cluttered glow-based designs and amateurish design decisions. The final orange part looks cool though. The theming is also surface-level to me. Interesting theme does not equal good theming. I fail to see how this theming coordinates well with its extreme difficulty, both aspects clash with each other.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Some elements of this level are really cool! I like the way the "starbladesaster?" / space character looks. Elmato has always been pretty good at making these cool character designs. Some of the effects were cool ... I liked the song...


Okay yeah, this was not a pleasant level to play through. The constant camera motions and rapid-fire transitions and effects gave me a headache. And the level itself holds your hand, most likely to compensate for the bombastic visuals which themselves feel rushed and unpolished. So I am left with almost nothing to chew on. I know that ElMato is a very talented creator. I thought Yeux was great, and Own Display had strong moments. But I think he has pivoted towards a particular niche that I feel is not working for him.

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sorry about this gang