Junior Member
Very cute and really intriguing decorations. I really wanted to like the blind gameplay idea but I just kind of felt like the parity between the blind gameplay and the visuals were non-existent, so it really just becomes a guessing game. It would have taken this to another level if the decorations gave indicators of what you're supposed to do (maybe they exist but I haven't been able to see them).
On that note, there's so much potential in a level that revolves around the theme of "blind faith". Imagine what you could do with that theme both gameplay and visual-wise? I think Crossroads is a step into a really interesting direction, but only like a baby step.
Not really sure what this level is but it exists I guess
Neat level. It has a liminal energy to it. Yeah it's very inaccessible and bizarre, but the point wasn't to make an accessible, everyday level. It does something different and weird, and that's completely okay. This in particular feels like an evolution of recent tab style creating, where it's sheer curiosity that drives the level. No regard for any convention or predetermined idea, just raw thoughts being mapped out. Would be cool to see how this approach evolves even further, I think its untapped potential.
My man bpi. I think this level is fine, I'm not a huge fan of the gameplay being pretty lax and unengaging. Some of the composition feels a bit rough although it has gotten a lot better since the original previews. I also feel like some parts could have been switched out for more conceptually interesting ones. But I think bpi did a good job, I think this level is very cool and of course he retains his crown as the king of motion.
One of my fav levels. I think the criticisms of the gameplay and inconsistent theming are understandable but these factors don't bother me as much here. To me this level has much more cohesion than almost every megacollab in the game. And I actually do like the gameplay a good bit.
An incredibly engaging memory-based gameplay loop that does wonders in terms of replayability. Same as with Experiment, the gameplay concept is so bold and well-crafted that it pretty much eclipses almost every other memory level out there for me. Not to mention it's an easy demon, so its a perfect accessible experience for almost everyone.
I do wish the visual design went a bit harder, maybe having more aspects of "pattern seeking" through some metaphorical imagery, fill-in-the-blank visual assets, or maybe the level could have pushed further with its Windows XP-esque aesthetic. Although part of me really enjoys the simplicity here. I'll let this level sit with me, I will definitely say that I've enjoyed this one a lot more as time has gone by.
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sorry about this gang