Junior Member
Level is very clean and pretty, and the gameplay services the level well. I do think conceptually its a bit uninteresting, being mostly just a bunch of pleasing assets and animations. That's kind of the biggest reason why I can't really see this as being part of the "best levels in GD" conversation. But it does its job very well and serves as a very well crafted, pleasant experience.
I really dislike the name of this level, but as for the level itself its just average. I like the goofy stuff in it. Idk about the heavy emphasis on memory though.
I'm really torn on this level because on one hand, I love all of the ideas and mechanisms put to make this level possible. It stands as an insurmountable beast in the world of GD tech projects. And WHAT is a visual upgrade from HOW, feeling much more confident in its 3D-ness. But on the other hand, it really goes off the rails with the montage and the auto sections. It's like 30 seconds of one of the coolest levels I've ever seen, and then it just falls apart. I know it was probably because of Spu7nix rushing this before 2.2, but I still wonder what could have been had he managed to get enough time to fully realize this.
I think the existence of this level raises a lot of questions. Is there really true merit in recreating these innovative visuals when they could simply be done in 2 hours in Blender and Adobe After Effects? Does this level stray too far from being a GD level? Is GD going to just keep on being a platform for VFX and game development, until it inevitably loses its identity? When is too far, too far?
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sorry about this gang