Junior Member
I think it's definitely more enjoyable than Rage Quit simply because it expands on its original idea. It certainly lacks the originality, but it's still very much a display of mastery in the editor. With that being said, and especially because of minuscule originality, there's just not much to this level. Half of the level is cutscenes that are meant to be as flashy as possible. It feels engineered to be featured on Nexus's channel. As mentioned earlier I like the use of user created levels instead of just the Robtop levels, but there's still really nothing interesting about this level as it merely exists to be flashy.
A level that definitely benefited from its 2.1 update to darken the level, but still suffers the absolutely insane balancing. Going from 7-star difficulty predrop into around seven seconds of borderline-extreme demon gameplay only to get progressively easier for the rest of the level gives me whiplash. Definitely a landmark challenge, but that mainly comes from its piss-poor balancing in the first place.
Neat little 2.0 extreme that always interested me when I wasn't good enough to beat it. Was unpleasantly surprised to come back to the level only to see it be superbuffed. The drop went from being pretty fun to just getting to it every other attempt and dying to the dual wave. Not to mention the first 15-ish seconds is 7-star gameplay. Also the bug at the very end of the level is really cool. Visuals are pretty typical 2.0/1.9 fusion style. It's inoffensive, but I have a lot of issues with the gameplay overall.
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sorry about this gang