Junior Member
A level that definitely suffers from age but still should be held in high regard for being one of the early cohesive megacollabs. The visuals for the most part are pretty good, at least for 1.9 standards. The gameplay definitely is its biggest flaw, sometimes being a little frustrating. Regardless, I remember beating this back in 2016 and it being such a huge achievement for me back then, so it always holds a special place in my heart.
A level that shares a lot of parallels with Retention in terms of pacing and balancing. But while Retention makes up for its slow start with fun and interesting gameplay before ramping up the difficulty, Colorful Overnight unfortunately suffers from a very, very slow start with not many upsides. The majority of the level is a predrop that relies solely on its visuals to keep me from getting bored. And although the visuals are flashy and very impressive for their era, it's not enough to excuse how annoying it is to play through a minute of easy gameplay with occasional hard timings just to die at a bug in the drop.
The drop has bugs to worry about. The orb ship click and the ending dual cube sometimes don't work properly. It's honestly an impressive level - a classic - that needed to be 15-20 seconds shorter.
I remember this being the coolest thing ever when it came out. It's definitely aged a lot since then, but it's still an iconic level nonetheless. I think the predrop definitely hurts the overall score quite a bit because of how repetitive it feels, but other than that the visuals and gameplay progress fine throughout the drop. Not sure why the ending is so laggy but whatever. Ending is definitely tricky and I died there probably like 8 times, still a fan. Would probably be at least an 8 if creating never progressed passed 2017.
A level that I can appreciate for recreating Michigun's temple series, but that's where most of my praise comes from. While the updated visuals of such old levels are welcome editions, the gameplay being relatively the same is not. Maybe that's just an unfortunate truth that gameplay from such a bygone era just does not nearly hold up as people try to say it does, no matter how legendary or iconic the level is. I think the Temple series should be remembered for its excellent theming that wasn't really pulled off in that fashion at the time. And although I respect DavJT for remaining pretty faithful to the series, the consequence of remaining faithful is a level that I would much rather watch someone beat rather than beat myself because of how flawed the gameplay is.
Definitely an intense drop that was satisfying and fun to play through... if you can y'know, get to it. This was one of the first levels I played that I found "boring" simply because the predrop was not only very difficult, but had pretty uninteresting gameplay. Once you get to the drop it's great! The visuals are definitely classic Hinds and plays well enough. But there needed to be more thought in that predrop because it really got on my nerves having to play through 30 seconds of pretty boring gameplay just to have fun with the level.
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sorry about this gang