Junior Member
Going into playing this, I had heard horror stories about how awkward, jank and poorly balanced this level was, and initially those stories rung true when I was initially practicing and learning the level - however, once I had worked out the kinks and figured everything out, what emerged was a decently solid level, with mostly decent deco and partially decent gameplay.
Most of this CALYPSO BLITZ's decoration is pretty inoffensive, other than the first part of the second drop, which I frankly find hideous. Other than that, the decoration is nicely themed and decently polished modern decoration. Not that much to comment on here, unfortunately. The endscreen is pretty clean though.
The gameplay however is where most people's grievances lie, and while the level can be a chore from 0, in the end it was pretty okay. The most offensive parts in particular were, yet again the first part of the second drop; the visuals blocking the gameplay for a decent part of the screen ended up making this part more annoying than fun. The biggest offender though was easily the volleyball part in the tail-end of the second drop, while learning the level, this part was a complete and utter nightmare, with the mechanics quite unclear, especially regarding the net's hitbox with the ball, which felt very inconsistent at times - thankfully though, I only needed 2 attempts at this part from 0 to finish it up, even though it took more practice than it probably should have.
Overall, I think CALYPSO BLITZ is a level that can definitely drive the average player away upon initial impressions, but ultimately was better than I expected - that, and probably should not have been included in the Water Gauntlet.
Seokso is a generational creator, and this level is perfect example of why I say that.
This level's storytelling is second to none, the decoration is absolutely absurd and the gameplay feeds into said storytelling very nicely. Its one of the absolute best levels this game has to offer, and not many creators are capable of accomplishing what Seokso has with Behold.
The effect work, transitions, art, just about everything is so polished, down to the smallest details - the amount of care that he put into this project is evident in just about every aspect of Behold, however, the gameplay is just a little off at times, but it does happen more often than not that gameplay is typically sacrificed in order to make the decoration better - that's not to say that Behold's gameplay is bad though, as its still incredibly enjoyable from start to finish.
Overall, Behold is a one of the best examples of how far Geometry Dash has come as an art form, and there isn't many other levels like it.
Easily one of the all-time most unique levels in the game, and in my eyes is the best tribute to KrazyMan50 that we have. crohn44 is the closest we have to having a modern day KrazyMan50.
Both in terms of gameplay and decoration, there really isn't anything like it, and it perfectly represents its theme while having that slight hint of weirdness that Krazy brought to his work. Though I can't comment on the gameplay due to a major skill issue on my end, I can at least appreciate the nuanced approach to sync that it brings to the table. The deco however is something I can actually comment on, and its nothing short of fantastic - the atmosphere is so well done, and I love how the level becomes so much more sharp and clear at the drop compared to the haziness of the pre-drop.
I can't talk about Sunset Sandstorm without mentioning the absolute banger of a song. Outlaw is Creo's finest work for me, and he hasn't come close to topping it.
Overall, for a level that's almost 6 years old (as of the time of writing), Sunset Sandstorm stands strong as one of the bastions of 2019, and remains one of my favourite extreme demons.
This level was a weird one. I like it, but I don't love it.
The balancing very much catered to a ship and wave-heavy skillset, while the rest of the gameplay felt pretty trivial. The decoration has a lot of the old Endlevel-isms that made his older work as distinct as it was, but never really sticks as above average unfortunately.
Overall, this level is pretty aight, not great, but aight.
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sorry about this gang