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Reviews

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19/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Beautiful. This is what art is all about. Expressing what you feel. I hope TMN is happy with this level, because stuff like this is what makes Geometry Dash such a great game.

Gameplay-wise, a couple parts may need practice mode, but it's pretty fun overall.

16/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

As a math nerd, I love this level. Not only does it talk about fun math things, but it also has a unique atmosphere that matches the song quite nicely. The pacing is also really good; I like how the more natural-sounding 3/8 part at the beginning shows the familiar parallelogram and the antiparallelogram is introduced in the more mysterious-sounding 5/8 part. The only thing I'd change would be to make the gameplay in the last part a little clearer; otherwise, it's an awesome level that I can't recommend enough.

13/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

This feels like a 2.2 level. Each part has its own entirely different atmosphere, and yet everything feels connected. The different areas applying different effects to the song really solidifies the atmospheric quality of the level, and even though it's completely different for each part, it all conveys the same general idea of gradual corruption consuming the world.

11/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

I submitted screenshots of this level for a discussion assignment in an art class I took last semester. I believe that's all that needs to be said about the quality of the visuals.

I really like the geometric minimalism. It really gives the level a unique character that I don't think I've seen any other level achieve before. The random scenes with more concrete animations also help solidify the story of the level. The gameplay matches the song very well, and I'd even say it helps with the storytelling. Overall, yet another outstanding level by Xender Game.

10/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Super chill level. It has a very relaxing atmosphere throughout, which matches the feeling of the song perfectly. The gameplay could probably use a couple tiny improvements (it's possible to overshoot a jump pad at the end, and the block with the compass design could be made to look a little more tangible), but it's pretty fun for the most part.

55/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

The one thing I can say with absolute certainty about this level is that it's unique. It does away with all the complex block designs of the modern era and uses primarily solid lines to represent all the different forms. It works well, too; the minimalistic design is very well-executed and really stands out among other modern levels. The gameplay is unique, too; the first half consists almost exclusively of (topologically) flat gameplay with clusters of spikes to jump over. The second half adds a little more variation, but the limited visibility of the tower, while admittedly kind of a cheap way to add difficulty, continues to force the player to concentrate on the gameplay. Overall, I liked it, even though it was slightly frustrating at times.

46/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

For a level whose second half consists entirely of wave spam, I had a lot of fun with this one. The clicksync-based first half of course feels good to play, and I thought it was fun finding a cool way to do the second half. (If anyone wants to try my idea, I clicked in eighth note patterns for the normal wave parts and either quintuplets (roughly) or fast triplets for the mini wave parts.) The deco is pretty cool as well; it uses the limitations of 1.9 to their fullest extent, making every part feel entirely different while still keeping the same rainbow motif.

51/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

I love how open everything feels. Not only are there many different routes you can take through the castle, but there are also multiple options for which key to unlock the doors with and even multiple ways to traverse a number of individual rooms. I also like the way you're shown glimpses of alternate paths throughout the level; it really encourages you to explore everything. The level looks awesome, too; I love just how many different settings there are. Definitely would like to see more people make levels like this.

Also, the ending credits taking up 37% of the level make it seem a lot harder than it really is. The vast majority of the difficulty comes from learning the level and figuring out how to even complete it in the first place.

46/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Extremely learny. Some parts (especially the finale) are exceptionally hard to read, but the gameplay is pretty fun overall. The progression is nice, too; each part looks completely different, and yet they all feel like part of the same story.

44/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

I love the gradual tone shift throughout the level as the danger becomes more apparent. It's not immediately apparent during your first practice run that the level takes place in some sort of evil fortress, but after you've already seen all the traps and the giant mech in the second half of the level, everything seems that much more obvious. It also works really well with the music.

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