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Power Reviewer

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yesterday
Time spent online:
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Difficulty
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Overall
99
Visuals
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Gameplay
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Reviews

Created Date
descending
38/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

Honestly, it feels unfinished. It feels like Xender Game had wanted to make this a bigger and more polished project, and considering the circumstances this was uploaded in, I suspect that may be the case.

What's there is pretty good, though. The first part feels a little empty, but it does get more detailed as it progresses. And the gameplay is fun, too. It goes with the song pretty well. The only thing is that the ending feels a little abrupt. It stops right before the drop, and there's very little gameplay leading up to it. Ultimately, I wish it was a little more polished.

In any case, I hope Xender Game knows that their work has made thousands and thousands, if not millions of people happy.

43/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

A nice progression-oriented take on the hell theme. It's a little less obvious what the theming is supposed to be, since a lot of it is more purple than red, but if you know what to look for, you can tell. Considering that, though, it feels a little too connected. It doesn't really feel like you're descending at all; the whole thing feels like it takes place in roughly the same area. And regarding the cutscene at the end: it's impactful the first time, but after that (and you do have to watch the whole thing at the end of every practice run), it just feels drawn-out.

36/100
DIFFICULTY
9/10
OVERALL
6/10
VISUALS
9/10
GAMEPLAY

Super fun level, aside from a few choke points and a particularly confusing and frustrating bug near the end. This would probably be a really good level if someone were to give it some proper deco, but the structuring does at least feed the imagination. I particularly like the part where everything kinda opens up as the drum break comes in; it feels like you're entering some sort of ancient temple or something. Overall, pretty cool level with echoes of something even cooler.

40/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

Yet another Zoroa masterpiece. While incredibly learny, the gameplay is also incredibly fun and works very well with the song, and the deco is stunning. It really feels like you're in a big city going through all these buildings and experiencing the world. And not only did Zoroa include references to many of the previous event levels, but he also included some references to his own lore, so it still feels very much like a Zoroa level.

24/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

Surprisingly legible for such a chaotic level. Everything feels like it's going really fast, and yet I was able to beat it in two attempts without practice. If that's not good use of indicators and broadcasting, I don't know what is. The theming matches the atmosphere of the song nicely too.

64/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

Had a blast playing this one. The gameplay feels a little awkward in places, but I don't really care; it's still fun. I'd rate the deco lower if it wasn't for the switch about halfway through; the complete change in style (as well as the rainbow style the second half uses) makes the level stand out more, and everything matches the aesthetic the song gives off at that point (especially the chaotic midsection).

46/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

Super fun level. Everything is synced really well, and it just feels good to play. Even the three triple spikes before the drop feel synced. That one part with the screen distortion towards the end is really hard to read and basically forces you to rely entirely on music sync and muscle memory, even while learning it, which isn't great, but it's also the only complaint I have at all about the level, and I feel like the fun gameplay everywhere else in the level makes up for it. As for the deco, that feels good too. It looks really nice, and it really sets the right mood to match the song. Definitely makes you feel like you're on an adventure. The one thing that stood out to me the most was the effect that happened with the guillotine blades in the wave part, which was probably the part that felt the most intense. Overall, great level, and a good choice for the event.

45/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

I feel like this level was mainly intended to be watched rather than played. The deco looks awesome, and there's all sorts of various Easter eggs scattered throughout, like the randomized news headline, but the gameplay leaves some things to be desired. Most of it's fine, but the UFO part in the buildup doesn't always work the same way and can feel a little awkward, and the cube part after that has an orb that materializes out of nowhere. Kinda feel like a mythic-rated level ought to have better gameplay than that.

29/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

Can't tell if I like or dislike the premise. Probably some superposition of both. I do like the way everything is arranged to create a hostile aura. In any case, the visuals are executed pretty well, so I'll score it high on that. The gameplay is less well-executed; there's several spots that are rather hard to read due to the saturation of effects and blind transitions. Overall, it's certainly an interesting level.

24/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

Not too bad for a 2.0 level. Kinda reminds me of some of Hinds' stuff. The deco is pretty basic, but it does a good enough job getting its point across, and the gameplay is pretty fun.

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