Junior Member
Despite a few parts having a bit of an identity crisis, this level looks pretty consistent to me. It very well knows what it's trying to be and it has some object usage that I really adore. My biggest criticism would be, I guess, on the technical side. I'm not referring to the block designs being too basic, but it's more about some of the more different obstacles in each part being too simple and amateurish for my liking. One example would be the colored saws during the UFO part in the middle, which I wish had more elaborate movements or at least varied a little from one another.
There isn't a lot else I can comment on other than some of the parts just being too unpolished for my liking. If they were more elaborate structurally like in the mini cube part after the UFO part I mentioned I think I would appreciate them a lot more, but as they are most of the level seems pretty random to me. Overall though this is a very good effort from an up and coming creator who I think would give the best from this style if they focused more on structuring and more technical quirks.
Nice job!
I'm kind of conflicted about this level because on the bigger picture I really like what it does. I enjoy the progression a lot, the level feels to be getting bigger and more open as it goes on and expands on the cloudy theme very well. I particularly enjoy the very last part more than the rest.
On the other hand I feel like the individual parts don't really use the full potential that a theme like this could have. The ball part at the middle of the level particularly stood out negatively to me, because while the effect it uses is pretty good looking it feels way too artificial which is the opposite a level like this should be seeking. I like the more natural looking parts more, although my individual gripes with those have more to do with me not being a big fan of the visuals at times.
The level definitely gets better towards the end. They do really utilize the theme at its fullest and are a great climax to the progression of the level which as I mentioned I really like. Just wish it had been as expansive on the earlier parts as well.
For a Simwamwi x Devin collab this was pretty underwhelming. It feels to lack all the gameplay quirks that made Devin's level so interesting, and those who are present seem way less intuitive (like the disappearing spikes when the player holds; most of his levels use different types of blocks that create a lot of contrast and make the gimmick work, but this time around they look more integrated inside the level which I'm not a fan of). It also just seems way too polished and lacks the rawness that made both of their styles so appealing.
I like it, but it's definitely one of their weakest projects.
Fun to play and decent looking, but this doesn't really stand out to me in any way, besides maybe a couple of parts.
I can tell the creators here had a lot of fun though.
Loved this on release, as time went on I began appreciating this one less and less. It's good at what it does but the premise just became uninteresting to me.
that was definitely a level
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sorry about this gang