Junior Member
➼ "Green White Purple" (120705780) by KrAzYDuDeLR
↪ Review :
Green White Purple is a very cool modern level with a 3 colours theme. Each part had some different colors with some pretty simple white floating structures, these structures are very good with the color scheme. This simplicity adds some lightness to this level, and this is what I really like about this level. Every design are very simple but this is perfect for these types of levels. Even if some structures are kinda off for example the black structure in the second part and the fourth part are off because the level is very colorful and putting a black structure here can ruin the entire vibe of the level. Overall the level needs more polishing in some parts with more air deco and movement with the music rhythm.
Here is what the first part can look like with more polishing : https://www.youtube.com/watch?v=32pSlG9gVIs
↪ Some feedbacks and how this level can be improved :
First part :
The first part of this level is a very good part ! I really like those green spikes pillars, they add some depths to this very simple design. The shadows are also a nice touche but it feels like it needs more visibility and more darkness. The background is very original, I have never seen a background made with these objects before and it's a very nice choice ! Overall this part is a very jewels and my favorite part of this level. However I feel like this part needs a lot more movement sync with the music (air deco, sawblade and pulses).
Here is how you can improve this part :
- By adding some shadows to the green spikes pillars it add more depths to this design without adding to much details.
- Replacing the icon colored squares to make them like jump indicators, they have a nice utility rather than just be placed randomly !
- Modifying the shadows position to make them more visible and make them more darker, this can make the design less empty.
- Adding more rhythmic movement to match the music, on the sawblades and air deco. This will polish this part as it really needed.
Second part :
The second part follows the first one with the same colors and designs. The designs of this part are less detailed tho, these blacks structures kinda ruin the colorful vibe of the level sadly this part would be definitely better if these structures has a different colors ! This part has also no shadow to the designs and it's kinda unfortunate in my opinion with some shadows like in the first part this can add more depths and more vitality to a part. Overall this part is pretty clean it's just unfortunate these little mess with the structures and the details.
Here is how you can improve this part :
- By modifying the colors of the black structures, by making them with the same color palette of the background this will add more vitality and joy to this part.
- By reworking the block design by making it more design and follow the first part one, with some air deco, green spikes, sawblades and shadows. These elements will makes this part more polished and more beautiful.
Third part :
The third part is my least favorite part of the level, I am not a big fan of the two shadows because the bigger one doesn't really follow the blocks design this is very unfortunate. For some reason the spikes color changes but not the background, it's very sad because the spike since the beginning of the level are made with the same color palette as the background, so it's very unfortunate to see the spikes color changing but not the background.
The third part is very similar than the fifth part so the improve part is the same as the last part.
Here is how you can improve this part :
- By changing the background color with the new spikes colors this will definitely add some energy to this part since it's very good to see more colors than just the regular green.
- Removing the second shadows will ease this blocks design and make it less messy.
- By modifying the background a bit you can create a pretty cool square effect and make it more eye catcher.
Fourth part :
This is the last part of my review, this one change completly the color palette with a blue one. The structures and blocks design are also changed, and they are very different than the previous parts. The decoration feels really rushed, the structures are not very detailled, the spikes doesn't even follow the base design of the spikes of the previous part. This is very unfortunate for a little part like this one to be less detailled than the previous parts, the only thing this part need is more polishing.
Here is how you can improve this part :
- By adding some design to these blacks structures it add more details and feels less rushed. The same for the spikes.
- Add more glow because glow is very cool :3
(Note : This feedback is meant to help, I'm sorry if it seems rude, but it's not !)
This level has some insane potential ! Keep it up !
➼ “Late Nights” (114317292) by GameKingDasher
↪ Review :
Late Nights is a very cool and simple art/modern level. This level has a really nice and gloomy dark/forest ambiance, Overall the only issue with this level is probably the colors, some colors are too bright especially in the first part.
↪ Some feedbacks and how this level can be improved :
First part :
The first part opens up with a fade out transition, revealing a gloomy purple cave. I really like this dark ambiance, the colors are also very cool and it’s original to have these colors in these types of levels. However, the spikes design is too simple and feels really copy pasted and not in a good spot. In this part there are also some semi invisible slopes, I think these slopes breaks the design and the cave ambiance. It would be a lot better with a more rocky design.
Here is how you can improve this part :
By adding a better ground design this can add more details and a nice gradient effect to the ground design.
For the spikes design, extending the design like some stalagmites can add a lot more ambiance and more cave designs to this part.
For the background adding more brightness or darkness to the depth of background.
Second part :
I like the simplicity of this part, this part also has a very gloomy ambiance but this time with a forest. I really like this part since it looks more polished than the previous one. Overall this part is very good and well made. The arts are pretty simple but that's enough. the only thing you can improve in this part it’s the background colors need probably some tweaking.
Here is how you can improve this part :
(Note : This feedback is meant to help, I'm sorry if it seems rude, but it's not !)
Very little review this time. This level has some insane potential ! Keep it up !
➼ “Cloudbeat (113120347) by Fluxstep
↪ Review :
“Cloudbeat” is a very cool modern level with some very interesting and fun vibe. The gameplay is very fun and engaging, except some parts being completely easy for no reason or automatics. There is also something wrong at 58% with some moving orbs and it’s pretty hard to read this click. Backgrounds are very simple, rushed or completely hidden in most of the parts which is pretty sad because some hidden backgrounds were really good ! The level feels also very static at some points,it is important to have movements and visual effects especially in a modern level.
↪ Some feedbacks and how this level can be improved :
First part :
This part opens with a very fancy transition and a very simple ship section in terms of gameplay, this part has no spikes in the structure. Talking about the structures, I feel like the block design is a bit rushed, the first half of it is completely done and fine but the second half is just covered by some blacks structures and unfortunately this reduces the quality of this very simplistic modern design.
About the air deco, I like these saw blades designs even if I don’t think the blue spinning quarter-circle objects are great because they rotate in the wrong way for some reason, this creates a really unsatisfactory effect. For the indicators and grey square these too deco are fine and fit really well with the parts colors / deco.
The background is very good, I like these colors but I think it would have been better with more colors especially to separate the part with the effects of white objects.
Here is how you can improve this part :
Adding more details on the blocks design to replace the blacks one will definitely add more details and colors to this part.
By modifying the rotation of the blue quarter-circles to match with the saw blades spin speed and rotation, you can create an easy and very good saw blade design.
For the background adding a big glow to create a nice gradient effect and add more colors, a white outline to separate the white objects effect.
By adding some little shadow on the “X” and the saw blades will add more depth, details and colors.
Second part :
This part like the previous one starts with a very fancy transition once again, this time it’s a very simple ball part which is mostly an auto part. The gameplay is once again very simple with only orb click. The decoration it’s the same type as the first one even if this time the second half of the design is decorated with a very nice visual effect !
The air deco in this part is basically just the background, these grey circles are good but I don’t think this is enough for a good background. The saw blades are decent but these shadows add a lot of originality to this design. Indicators are more fancy than the previous part, I really like the color usage !
Here is how you can improve this part :
Adding some better outlines to saw blades and ground spikes and regular spikes, this will add a lot more depths and details to this part.
There is a hidden background making it visible will definitely add more details in this part instead of having only grey circles as a background.
Like the previous part, adding shadow on the “+” will add more depths and details in this part.
Third part :
This is probably the simplest part of the level, the transition is very simple for a level with some very fancy transitions. The gameplay is also a very simple cube section, but it's a fun gameplay, though it’s not an “auto” part and I really appreciate it. The block design is also very cool! These spinning “+” are very well made and sync very well with the music !
I am not a big fan of the ground design, because for some reason the camera focuses on it even if there is nothing in this ground design.
The background is very simple like in the previous part, it’s just basically some air deco who’s bouncing with the music rhythm.
Here is how you can improve this part :
There is a hidden background so you can just change the colors a bit to match with the part and then put it ! This background is very simple but looks cool and fits well with the part.
By adding more details in the grounds (such as for example, a glow or some art like these clouds made by “wiynlol” on Object Workshop Geode mod) this will mostly add a lot more details and the camera focuses will be more justified now.
Adding some little details like a shadow for the rotated “+” objects and better pulses especially on the ground spikes, this can make the decoration a lot more polished.
Fourth & Fifth part :
I’ve merged these two part because they are really similar to the two first one
These parts are very simple, the blocks design are really similar to the first and second parts. For the gameplay it’s very different since the fourth part is a spider and the fifth a swing, but the gameplay is basically very simple but fun like usual !
For the fourth part, I really like the background effect even if it looks a bit empty, but these moving blocks are incredible !! I also really like the little clouds as air deco, it’s very cute and fits well with this part.
For the fifth part, the background is very fun ! I like how it moves with the music rhythm. This swing part is very similar to the first part, even if the little robot part is very energetic and this is really cool ! The gameplay in this little part is very good and I like the background colors and design.
Here is how you can improve these parts :
Since these two parts are really similar to the first and second one I recommend following the feedbacks of these two parts.
Last part :
This part is probably my favorite part of this level, I really like how original the block design is. Even the shader is very well placed. The background also goes very well with these shaders and the gameplay. I really like the transition to the end art where you jump into a portal.
(Note : This feedback is meant to help, I'm sorry if it seems rude, but it's not !)
This level has some insane potential ! Keep it up !
➼ “crumbling” (116039807) by roadkiller
↪ Review :
crumbling is a very nice art/modern level with a really nice attention to details especially to vegetations design. In this part every decorated objects is almost perfect. The remote camera and the very large background puts us in a cold and lost in the forest atmosphere. The second part is even simpler but this starry night atmosphere is very well done, I really like the stars made with only the particle editor.
↪ Some feedbacks and how this level can be improved :
Since this level is very simple I will only feedbacks and show you how to improve the first part.
First part :
I really like the colors in this part and the cold atmosphere. But I think the mountains can have a lot more details especially more reliefs to add more contrast between colors and more details in the design of these mountains. Talking about details I love how much time you probably spent on these vegetations, this is absolutely very well made and I really like this attention to details.
Here is how you can improve this part :
By adding some little cliff to your mountains this will add more details and more realism to these mountains.
(Note : This feedback is meant to help, I'm sorry if it seems rude, but it's not !)
Very little review this time. This level has some insane potential ! Keep it up !
➼ “M121d0” (118481154) by N0XTRY
↪ Review :
M121d0 is a very simplistic and monochrome modern level. This level has very dark and cold ambiance, it’s very special for a modern level. Every part of this level looks the same sadly but for a simplistic level I think it’s nice to have some really simple design even if I think it would be better with a bit more details and colors overall, while maintaining the simplistic aspect.
↪ Some feedbacks and how this level can be improved :
This level is very simple and there is the same type of decoration, so I will only show how to improve the 2 first one.
First part :
As I said in the review tab this level is just a very simplistic monochrome level. But, with a lot more colors and details you can add a lot of quality and life to a level while leaving it simple. For a modern level this is a very sad level and the very quiet music does not help at all to have a colorful and cheerful atmosphere.
Here is how you can improve this part :
By adding some lighter colors and a white outline you can definitely make this level more colorful and less sad.
Take the idea of shadows but turn them into a streetlight to add more details. The streetlights are some simple cartoonish clipart found on Freepik.
Adding some big clouds to the sky background will definitely remove this sad and scary aspects from this part. (Clouds are made by “wiynlol” on the Object Workshop Geode mod).
Second part :
This part is probably simplest than the first one, it feels really rushed and with the darker colors it’s probably hard to read the gameplay, this part need more details in the blocks design and a more brightness.
Here is how you can improve this part :
By adding a white outline with some grey glow you can make a very nice “neon” effect and this will definitely add a better “evening” atmosphere.
For the shadows adding another version of the streetlights will add more diversity in the designs.
For the background the same clouds and with a darker color.
(Note : This feedback is meant to help, I'm sorry if it seems rude, but it's not !)
This level has some insane potential ! Keep it up !
➼ “Prism Gallery” (118126505) by AlternativeBoi
↪ Review :
Prism Gallery is a very cool modern level. The colors are very cool, I really appreciate these pastels colors. The decoration is very good, this blocks design with this pretty cool “prisms” are well made and I really like how it goes. But the decoration of the last part is not that great. Sadly, it feels very rushed because it lacks decoration and it’s pretty sad. This level has really big potential, I really think you need to work more on the last part. Adding more details and some better colors placement will help a lot !
↪ Some feedbacks and how this level can be improved :
First part :
This is the most beautiful and the most worked part of the level, the ambiance of this part is insane and I love how this part really fit the theme “prism” well. Unfortunately in the blocks design there is no shadows so it’s pretty hard to see this “perspective effect”. The background is also too invisible and it’s really hard to see the spikes sadly.
Here is how you can improve this part :
By increasing the background opacity it will add more details to the background and it will be less empty.
Adding an outline to the spikes will add more visibility.
By adding some glow to make some perspective effects on the blocks design this will create a really cool perspective effect and definitely add a lot more details in this blocks design.
Second part :
This is the last part of the level, this part has some very interesting designs and colors but sadly this parts feels a lot rushed. For some reason the background have the same colors as the blocks design it makes the gameplay very hard to learn. Speaking of the blocks design it’s really unfortunate that this blocks design is really simple and at the center there is no objects at all, the spikes are also too simple and more details could be added !
Here is how you can improve this part :
By completing the center of the blocks design with some glow and lines, this will add less emptiness to the level.
Adding an outline on the spikes will add more colors to this part.
Increasing the opacity of the background elements will add more colors to this monochrome part.
(Note : This feedback is meant to help, I'm sorry if it seems rude, but it's not !)
This level has some insane potential ! Keep it up !
➼ “Attitash” (116598795) by Avixel
↪ Review :
Attitash is a very cool RobTop style level. The gameplay is very fun and chill ! The decoration is very good, the colors combination is good and I really like how this level is colorful it has nice structure movements, nice visual effects, even if the background can be a little improve sadly, this is the only thing I am not a big fan, the background is pretty static and sadly there is no animation or variation to it, so it kinda looks copy pasted.
↪ Some feedbacks and how this level can be improved :
First part :
This part is my favorite part of the level, the amount of details and the efforts put in this part is pretty insane. The gameplay is pretty simple for a Spider and Ball. The decoration of this part is what I like the most, really good usage of glow and pulses. However, it’s really unfortunate that the “dark part transition” lacks details in the blocks design, this part could have been a lot better with more visual effects / decoration. The background also lack in movement, effects and feels empty sadly.
Here is how you can improve this part :
Changing the basic background by another background will definitely remove the sensation of emptiness of the background.
Adding more pulses effects to the ground this is to add more punch to the part. (video)
Adding some animations to the background (castle, grass and clouds) to prevent it looking copy pasted and to add more visual effects to add punch. (video)
Completely rework the “dark part” by adding a gradient effect with 2 colors, a white line for a better structuring and a really cool “spiral background”. (Spiral background made by "RueOfficial", on the Object Workshop Geode mod).
In the ball part changing the colors of the blocks design to a slightly more bright pink.
Here is a YouTube video to show every effects you can add : https://www.youtube.com/watch?v=o6e9e4OoPoY
Second part :
This is the last part of the level, This part is the part that reminds me the most of the classic RobTop's style and also of Press Start. This part is really simple and very similar to the first part in terms of gameplay and decoration, except for the blocks design that I find unfortunately really simple compared to the first part, but this blocks design goes very well with the colors combination.
Here is how you can improve this part :
More pulses effect to add more punch.
Adding a moving effect to the background like the first part would add more visuals.
Adding movement to the sawblades will add more polishing to this part.
(Note : This feedback is meant to help, I'm sorry if it seems rude, but it's not !)
This level has some insane potential ! Keep it up !
➼ “Formality” (107100853) by Wutaby
↪ Review :
Formality is a very cool modern stylish level. This level has a really simple gameplay but the gameplay is fun ! I really like the decoration but it’s really unfortunate that there are not really more details in some parts. For example in the second part the blocks design isn’t really finished. I think extending the grey blocks and yellow lines would make it a lot better. The gameplay is really fun and I really enjoyed playing it !
↪ Some feedbacks and how this level can be improved :
↪ As I said above, this level is very simple in terms of decoration and some of the designs are too simplistics.
First part :
The first part of this level has some really great color combinations, I really like the structure of this part. It's really unique for a ship part. Even if in terms of gameplay I am not a really big fan of the 3D structures that are sometimes inside the structures, I think these 3D structures are pretty messy and don’t really fit the actual design of the base structures.
By adding more details to the sawblades, ground spikes and arrows for example a pretty simple gradient it would add more variety to the level.
By modifying the blocks design with a better design it would be better, the base design if not that great I don’t think these vertical lines are great and it can be improved a lot !
Second part :
The second part is really simple in terms of decoration and gameplay. The structures are really simple. But I like the simplicity of the decoration and it’s really sad that the design doesn't really cover the whole structure because this can be really better !
Extending the design to the whole structure will definitely make this part really nice.
Third part :
The third part is my favorite part, the gameplay, the colors, and the decorations are really cool ! A bit simple and I think they can be improved a little bit, Like the background some details can be added to make it more elaborate.
Adding a gradient on the sawblades, it would add more variety to the level.
By adding some yellow line on the blocks design, iit would be more elaborate and it will add a better finish touch.
Adding more details in the background like some gradient, it would make it less empty.
↪ The others part are really great and I don’t think they need to be improved, the effects are great and the gameplay is also very good !
➼ “Reputation” (106363283) by agdor
↪ Review :
Reputation is a really nice glow level. Even if the level theme and color palette is pretty simple, it’s really unfortunate for a level with so much potential. I would have liked to see more color and more effects like in the first part.
The first part is probably my favorite part of this level, I really like the wavy moving structure effects.
The second part is also pretty cool and has a very different decoration type. I really like the wavy effect and the portals inspired by “Power Trip” on GD SubZero.
The third and last part has something really special, I really like the background and air decoration, these little glows moving up and down and these little stars just moving around are really cool ! The sideways blocks movement effects are also used very well. The moving blocks effect on the side is also very well used.
Overall I really like it ! And this level reminds me a lot of “Ground Zero” by DorSha for some reason, maybe for the color palette and decoration theme.
↪ Some feedbacks and how this level can be improved :
↪ I merged every parts of this level into one !
As I said above this part is really good in terms of gameplay and decoration. That’s why I think some visual additions would be better.
Adding / fixing glow will add more vitality to this level.
In the second part by adding more of these “wave” animated blocks this part will feel less rushed.
In the third part the block design is pretty dark. By adding some brighter glow blocks this will add a better lighting effect and more visibility to this part.
This level has some insane potential ! Keep it up !
➼ “Avia” (93845081) by Carnitine
↪ Review :
Avia is a very fun and beautiful modern stylish level. This level is really simple in terms of decoration, I really like the decoration but it’s really unfortunate that there are not really more details in some parts. For example in the second part the rocks are too smooth. I think adding more details would make them more realistic and better visually. The gameplay is really fun and I really enjoyed playing it ! The idea of a journey between the land, the sky and space is really cool !
↪ Some feedbacks and how this level can be improved :
As I said above, this level is very simple in terms of decoration and some of the designs are too simplistic.
First cube part :
I really like this part, the colors are really great, the details in the blocks design like the little cascades and the grass are really great and the background with a gradient that change colors the further we go, as if we were going from day to night, it gives a very interesting projection for the player. But It can be better with some adjustment.
By adding more glow on some outline, this will add more perspective and more color variation to the level.
Adding more dark design to the actual blocks design will provide more vitality and finish to the level.
More details in the background is also important, some clouds and a little sun that move left to right and some little trees.
Second cube and robot part :
This part is also very nice in terms of gameplay, in decoration it lacks of details especially for the first segment. Some of the blocks designs, especially the rocks are way too simple. More details would be really cool ! The second segment as I said really cool but more movement especially on the structure is welcome, we are in the sky everything is flying.
Adding more details in the rocks designs to make these more pleasant to look at.
Adding more background deco like some clouds works, you have to give the feeling of being in the sky.
More structure movement like when you step on it, to give a feeling that everything is up in the air.
Last cube part :
This part is one of my favorite parts. I really like the ambiance and the blocks design, but this part needs more perspective and details.
Adding white glow on the blocks outline will add more vitality.
Adding black glow on the greens blocks will add a nice perspective effect and the blocks design doesn’t feel copy pasted.
↪ The others part are really great and I don’t think they need to be improved, the effects are great and the gameplay is also very good !
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sorry about this gang